4412 {
4413 super.OnHandsStateChanged(src, dst);
4414
4416 {
4417 hndDebugPrint(
"[hndfsm] hand fsm changed state src=" + src.Type().ToString() +
" ---> dst=" + dst.Type().ToString());
4418 }
4419
4422
4425
4426#ifdef ROBOCLIENT
4428 if (p && p.m_Bot)
4429 {
4430 p.m_Bot.ProcessEvent(new BotEventOnItemInHandsChanged(p));
4431 }
4432#endif
4433 }
override void OnHandsEnteredStableState(HandStateBase src, HandStateBase dst)
override void OnHandsExitedStableState(HandStateBase src, HandStateBase dst)
DayZPlayer GetDayZPlayerOwner()
void hndDebugPrint(string s)
override bool IsIdle()
idle state does not expect any animation events
static bool IsInventoryHFSMLogEnable()