2267 {
2268 super.OnHandsStateChanged(src, dst);
2269
2271 {
2272 hndDebugPrint(
"[hndfsm] hand fsm changed state src=" + src.Type().ToString() +
" ---> dst=" + dst.Type().ToString());
2273 }
2274
2277
2280
2281#ifdef DIAG_DEVELOPER
2283 if (p && p.m_Bot)
2284 {
2286 }
2287#endif
2288 }
override void OnHandsEnteredStableState(HandStateBase src, HandStateBase dst)
override void OnHandsExitedStableState(HandStateBase src, HandStateBase dst)
DayZPlayer GetDayZPlayerOwner()
void hndDebugPrint(string s)
override bool IsIdle()
idle state does not expect any animation events
static bool IsInventoryHFSMLogEnable()