2582 {
2583 super.OnHandsStateChanged(src, dst);
2584
2586 {
2587 hndDebugPrint(
"[hndfsm] hand fsm changed state src=" + src.Type().ToString() +
" ---> dst=" + dst.Type().ToString());
2588 }
2589
2592
2595
2596#ifdef DIAG_DEVELOPER
2598 if (p && p.m_Bot)
2599 {
2601 }
2602#endif
2603 }
override void OnHandsEnteredStableState(HandStateBase src, HandStateBase dst)
override void OnHandsExitedStableState(HandStateBase src, HandStateBase dst)
DayZPlayer GetDayZPlayerOwner()
void hndDebugPrint(string s)
override bool IsIdle()
idle state does not expect any animation events
static bool IsInventoryHFSMLogEnable()