2277 {
2278 super.OnHandsStateChanged(src, dst);
2279
2281 {
2282 hndDebugPrint(
"[hndfsm] hand fsm changed state src=" + src.Type().ToString() +
" ---> dst=" + dst.Type().ToString());
2283 }
2284
2287
2290
2291#ifdef DIAG_DEVELOPER
2293 if (p && p.m_Bot)
2294 {
2296 }
2297#endif
2298 }
override void OnHandsEnteredStableState(HandStateBase src, HandStateBase dst)
override void OnHandsExitedStableState(HandStateBase src, HandStateBase dst)
DayZPlayer GetDayZPlayerOwner()
void hndDebugPrint(string s)
override bool IsIdle()
idle state does not expect any animation events
static bool IsInventoryHFSMLogEnable()