1609 {
1612 if (dta.Count() == 2)
1613 {
1615 {
1617 }
1619 {
1621 }
1622
1623 return true;
1624 }
1625 else if (dta.Count() > 0)
1626 {
1627 ErrorEx(
string.Format(
"Wrong collision_data configuration of %1 for object %2; valid item_falling_data must contain exactly 2 strings (min/max)!", partName,
m_EntityParent),
ErrorExSeverity.INFO);
1628 }
1629
1630 return false;
1631 }
ConstructionPart GetConstructionPart()
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
Result for an object found in CGame.IsBoxCollidingGeometryProxy.