DayZ 1.30
DayZ Explorer by KGB
 
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Файл Motorbike.c

См. исходные тексты.

Структуры данных

class  MotorbikeOwnerState
 

Перечисления

enum  MotorbikeSoundCtrl { ENGINE , RPM , SPEED , PLAYER }
 Motorbike's sound controller list. (native, do not change or extend) Подробнее...
 
enum  MotorbikeFluid : ETransportFluid
 Type of vehicle's fluid. (native, do not change or extend) Подробнее...
 

Функции

MotorbikeOwnerState TransportOwnerState GetOwnerStateType ()
 Native class for motorbikes - handles physics simulation.
 
override event GetMoveType ()
 
float GetSpeedometer ()
 Returns the current speed of the vehicle in km/h.
 
float GetSpeedometerAbsolute ()
 Returns the current speed of the vehicle in km/h. Value is absolute.
 
override bool IsAreaAtDoorFree (int currentSeat, float maxAllowedObjHeight, inout vector extents, out vector transform[4])
 
override bool IsAreaAtDoorFree (int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)
 
override Shape DebugFreeAreaAtDoor (int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)
 
bool DetectFlippedUsingWheels (VehicleFlippedContext ctx, bool disallowSide)
 
proto native float GetSteering ()
 Returns the current steering value in range <-1, 1>.
 
proto native void SetSteering (float value)
 Sets the future steering value.
 
proto native bool CanPickUp ()
 Query if the motorbike can be picked back up.
 
proto native void PickUp ()
 Picks the bike back up when it is fallen over.
 
proto native bool IsFallen ()
 Returns if the bike is fallen over.
 
proto native bool FallOver ()
 Forcibly topple over the motorbike, ejects the player.
 
proto native float GetThrottle ()
 Returns the actual throttle value in range <0, 1>.
 
proto native void SetThrottle (float value)
 Sets the future throttle value.
 
proto native int GetClutch ()
 Returns the value of how much the clutch is disengaged.
 
proto native void SetClutch (float value)
 Sets the future clutch value.
 
proto native float GetBrake ()
 Returns the current rear brake value in range <0, 1>.
 
proto native void SetBrake (float value)
 Sets the future rear brake value.
 
proto native float GetHandbrake ()
 Returns the current front brake value in range <0, 1>.
 
proto native void SetHandbrake (float value)
 Sets the future front brake value.
 
proto native float GetKickstand ()
 Returns the current kickstand value in range <0, 1>.
 
proto native void SetKickstand (float value)
 Sets the future kickstand value.
 
proto native float EngineGetRPMMin ()
 Returns engine's min operating rpm.
 
proto native float EngineGetRPMIdle ()
 Returns engine's idle rpm before engine stalls.
 
proto native float EngineGetRPMMax ()
 Returns engine's max rpm before engine blows up.
 
proto native float EngineGetRPMRedline ()
 Returns engine's maximal working rpm without damaging the engine.
 
proto native float EngineGetRPM ()
 Returns engine's rpm value.
 
proto native bool EngineIsOn ()
 Returns true when engine is running, false otherwise.
 
proto native void EngineStart ()
 Starts the engine.
 
proto native void EngineStop ()
 Stops the engine.
 
proto native vector GetEnginePos ()
 Get actual position of engine (model space)
 
proto native void SetEnginePos (vector pos)
 Override the position of engine (model space)
 
proto native int GetCurrentGear ()
 Returns the index of the current gear, -1 if there is no engine.
 
proto native int GetGear ()
 Returns the index of the future gear, -1 if there is no engine.
 
proto native int GetNeutralGear ()
 Returns the index of the neutral gear.
 
proto native int GetGearCount ()
 Returns the number of gears.
 
proto native void ShiftUp ()
 Shifts the future gear up, triggering gearbox simulation.
 
proto native void ShiftTo (int gear)
 Shifts the future gear to selected gear, triggering gearbox simulation.
 
proto native void ShiftDown ()
 Shifts the future gear down, triggering gearbox simulation.
 
proto native CarGearboxType GearboxGetType ()
 Returns gearbox type. See CarGearboxType enum for more info.
 
proto native CarAutomaticGearboxMode GearboxGetMode ()
 Returns gearbox mode. This is useful when motorbike has automatic gearbox.
 
proto native bool WheelIsAnyLocked ()
 Returns true if any of the wheels are locked in terms of its movement.
 
proto native float WheelGetAngularVelocity (int wheelIdx)
 
proto native bool WheelHasContact (int wheelIdx)
 
proto native vector WheelGetContactPosition (int wheelIdx)
 
proto native vector WheelGetPositionLS (int wheelIdx)
 
proto native vector WheelGetContactNormal (int wheelIdx)
 
proto native vector WheelGetDirection (int wheelIdx)
 
proto native SurfaceInfo WheelGetSurface (int wheelIdx)
 
proto native CarWheelWaterState WheelGetWaterState (int wheelIdx)
 
proto native EntityAI WheelGetEntity (int wheelIdx)
 
proto native bool WheelIsLocked (int wheelIdx)
 
proto native int WheelCount ()
 How many wheel can be attached to a motorbike (hubs only)
 
proto native int WheelCountPresent ()
 Number of actually attached wheels (hubs only)
 
proto native float GetFluidCapacity (MotorbikeFluid fluid)
 
proto native float GetFluidFraction (MotorbikeFluid fluid)
 
proto native void Leak (MotorbikeFluid fluid, float amount)
 Removes from the specified fluid the specified amount.
 
proto native void LeakAll (MotorbikeFluid fluid)
 Removes all the specified fluid from vehicle.
 
proto native void Fill (MotorbikeFluid fluid, float amount)
 Adds to the specified fluid the specified amount.
 
bool OnBeforeEngineStart ()
 
void OnEngineStart ()
 
void OnEngineStop ()
 
void OnGearChanged (int newGear, int oldGear)
 
void OnFluidChanged (MotorbikeFluid fluid, float newValue, float oldValue)
 
float OnSound (MotorbikeSoundCtrl ctrl, float oldValue)
 
void OnStabilityStart ()
 
void OnStabilityStop ()
 

Переменные

enum MotorbikeFluid TransportType