DayZ 1.29
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ThirstSoundHandler.c
См. документацию.
2{
3 override void Init()
4 {
5 m_Id = eSoundHandlers.THIRST;
6 }
7
8}
9
10//---------------------------
11// Client
12//---------------------------
13class ThirstSoundHandlerClient extends ThirstSoundHandlerBase
14{
15 const float SOUND_INTERVALS_LIGHT_MIN = 10;
16 const float SOUND_INTERVALS_LIGHT_MAX = 30;
19
20 override void Update()
21 {
22 if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.THIRSTY )
23 {
25 }
26 }
27
29 {
30 int currentTime = g_Game.GetTime();
31 if ( currentTime > m_SoundTime)
32 {
34 m_SoundTime = currentTime + offset_time;
35 PlaySound();
36 }
37 }
38
39 void PlaySound()
40 {
41 m_Player.PlaySoundEventEx(EPlayerSoundEventID.THIRST);
42 }
43}
44
45
46//---------------------------
47// Server
48//---------------------------
49class ThirstSoundHandlerServer extends ThirstSoundHandlerBase
50{
51
52}
map m_Player
DayZGame g_Game
Определения DayZGame.c:3942
eMixedSoundStates
bits
Определения EMixedSoundStates.c:3
float m_SoundTime
Определения HungerSoundHandler.c:17
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_LIGHT_MAX
Определения HungerSoundHandler.c:16
EffectSound m_Sound
Определения HungerSoundHandler.c:18
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
eSoundHandlers
Определения PlayerSoundManager.c:5
enum eStaminaZones m_Id
void PlaySound()
Определения ThirstSoundHandler.c:39
void ProcessSound()
Определения ThirstSoundHandler.c:28
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения EnMath.c:7
override void Init()
Определения ThirstSoundHandler.c:3
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:106
override void Update()
Определения ThirstSoundHandler.c:20