DayZ 1.26
DayZ Explorer by KGB
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Класс WorldEditorAPI

Закрытые члены

proto native bool BeginTerrainAction (string historyPointName="", string historyPointIcon="")
 
proto native void EndTerrainAction (string historyPointName="")
 
proto native bool BeginEntityAction (string historyPointName="", string historyPointIcon="")
 
proto native bool EndEntityAction (string historyPointName="")
 
proto native bool IsDoingEditAction ()
 
proto native bool UndoOrRedoIsRestoring ()
 
proto native bool IsModifyingData ()
 
proto native IEntity SourceToEntity (IEntitySource entSrc)
 
proto native IEntitySource EntityToSource (IEntity ent)
 
proto native IEntitySource FindEntityByName (string name)
 
proto native external void SetEntitySelection (IEntity ent)
 
proto native external void AddToEntitySelection (IEntity ent)
 
proto native void ClearEntitySelection ()
 
proto native void RemoveFromEntitySelection (IEntity ent)
 
proto native void SetPropertySelection (string id)
 
proto native external bool ModifyEntityKey (IEntity ent, string key, string value)
 
proto native external bool ModifyEntityTemplateKey (IEntitySource tmpl, string key, string value)
 
proto native external IEntity CreateEntity (string className, string name, int layerId, vector coords, vector angles)
 
proto native external IEntity CreateClonedEntity (IEntity ent, string name)
 
proto native external bool DeleteEntity (IEntity ent)
 
proto native bool DeleteEntities (out array< IEntity > ents)
 
proto native IEntity GetEntityUnderCursor ()
 
proto native external bool TraceWorldPos (int x, int y, int traceFlags, out vector traceStart, out vector traceEnd, out vector traceDir)
 
proto native int GetSelectedEntitiesCount ()
 
proto native IEntity GetSelectedEntity (int n=0)
 
void WorldEditorAPI ()
 
void ~WorldEditorAPI ()
 

Подробное описание

Конструктор(ы)

◆ WorldEditorAPI()

void WorldEditorAPI ( )
inlineprivate
78{}

◆ ~WorldEditorAPI()

void ~WorldEditorAPI ( )
inlineprivate
79{}

Методы

◆ AddToEntitySelection()

proto native external void AddToEntitySelection ( IEntity ent)
private

◆ BeginEntityAction()

proto native bool BeginEntityAction ( string historyPointName = "",
string historyPointIcon = "" )
private

◆ BeginTerrainAction()

proto native bool BeginTerrainAction ( string historyPointName = "",
string historyPointIcon = "" )
private

◆ ClearEntitySelection()

proto native void ClearEntitySelection ( )
private

◆ CreateClonedEntity()

proto native external IEntity CreateClonedEntity ( IEntity ent,
string name )
private

◆ CreateEntity()

proto native external IEntity CreateEntity ( string className,
string name,
int layerId,
vector coords,
vector angles )
private

◆ DeleteEntities()

proto native bool DeleteEntities ( out array< IEntity > ents)
private

◆ DeleteEntity()

proto native external bool DeleteEntity ( IEntity ent)
private

◆ EndEntityAction()

proto native bool EndEntityAction ( string historyPointName = "")
private

◆ EndTerrainAction()

proto native void EndTerrainAction ( string historyPointName = "")
private

◆ EntityToSource()

proto native IEntitySource EntityToSource ( IEntity ent)
private

◆ FindEntityByName()

proto native IEntitySource FindEntityByName ( string name)
private

◆ GetEntityUnderCursor()

proto native IEntity GetEntityUnderCursor ( )
private

◆ GetSelectedEntitiesCount()

proto native int GetSelectedEntitiesCount ( )
private

◆ GetSelectedEntity()

proto native IEntity GetSelectedEntity ( int n = 0)
private

◆ IsDoingEditAction()

proto native bool IsDoingEditAction ( )
private

◆ IsModifyingData()

proto native bool IsModifyingData ( )
private

◆ ModifyEntityKey()

proto native external bool ModifyEntityKey ( IEntity ent,
string key,
string value )
private

◆ ModifyEntityTemplateKey()

proto native external bool ModifyEntityTemplateKey ( IEntitySource tmpl,
string key,
string value )
private

◆ RemoveFromEntitySelection()

proto native void RemoveFromEntitySelection ( IEntity ent)
private

◆ SetEntitySelection()

proto native external void SetEntitySelection ( IEntity ent)
private

◆ SetPropertySelection()

proto native void SetPropertySelection ( string id)
private

◆ SourceToEntity()

proto native IEntity SourceToEntity ( IEntitySource entSrc)
private

◆ TraceWorldPos()

proto native external bool TraceWorldPos ( int x,
int y,
int traceFlags,
out vector traceStart,
out vector traceEnd,
out vector traceDir )
private

◆ UndoOrRedoIsRestoring()

proto native bool UndoOrRedoIsRestoring ( )
private

Объявления и описания членов класса находятся в файле: