DayZ 1.26
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Файл StaminaEvents.c

См. исходные тексты.

Структуры данных

class  PlayerSoundEventBase
 
class  StaminaSoundEventBase
 
class  StaminaLowFilterBase
 

Функции

class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight ()
 
void StaminaSoundEventBase ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
override void OnPlay (PlayerBase player)
 
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy ()
 
void StaminaDownHeavy ()
 
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd ()
 
void StaminaUpLight ()
 
class StaminaNormalDummy extends StaminaSoundEventBase StaminaLowFilterBase ()
 
void StaminaNormalDummy ()
 
class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid ()
 
void StaminaLowFilterUpper ()
 

Переменные

const int MAX_VOLUME = 4
 

Функции

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
58{
59 void StaminaDownHeavy()
60 {
61 m_ID = EPlayerSoundEventID.STAMINA_DOWN_HEAVY;
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
void StaminaDownHeavy()
Definition StaminaEvents.c:69

◆ OnPlay()

override void OnPlay ( PlayerBase player)

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

67{
68 void StaminaUpHeavy()
69 {
70 m_ID = EPlayerSoundEventID.STAMINA_UP_HEAVY;
72 }
73}
74
76{
77 void StaminaUpLight()
78 {
79 m_ID = EPlayerSoundEventID.STAMINA_UP_LIGHT;
81 }
82}
83
85{
86 void StaminaUpEnd()
87 {
88 m_ID = EPlayerSoundEventID.STAMINA_UP_END;
90 }
91
EPlayerSoundEventType
Definition PlayerSoundEventBase.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy()
Definition StaminaEvents.c:68
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Definition StaminaEvents.c:58
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd()
Definition StaminaEvents.c:86
void StaminaUpLight()
Definition StaminaEvents.c:87
Definition EntityAI.c:95
Definition PlayerBaseClient.c:2
Definition StaminaEvents.c:58
void StaminaUpLight()
Definition StaminaEvents.c:77

◆ StaminaDownHeavy()

void StaminaDownHeavy ( )
69 {
70 m_ID = EPlayerSoundEventID.STAMINA_UP_HEAVY;
72 }
73}

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.

Используется в PlayerSoundEventHandler().

◆ StaminaDownLight()

51 {
52 m_ID = EPlayerSoundEventID.STAMINA_DOWN_LIGHT;
54 }

Используется в PlayerSoundEventHandler().

◆ StaminaLowFilterBase()

115 {
117 }
bool m_ProcessPlaybackEvent
Definition PlayerSoundEventBase.c:36

◆ StaminaLowFilterMid()

132 {
133 m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_MID;
135 }

Используется в PlayerSoundEventHandler().

◆ StaminaLowFilterUpper()

void StaminaLowFilterUpper ( )
132 {
133 m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_MID;
135 }
136}

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.

Используется в PlayerSoundEventHandler().

◆ StaminaNormalDummy()

void StaminaNormalDummy ( )
115 {
117 }
118}
119
121{
void StaminaLowFilterUpper()
Definition StaminaEvents.c:132
Definition StaminaEvents.c:121
void StaminaLowFilterUpper()
Definition StaminaEvents.c:122

Перекрестные ссылки m_ProcessPlaybackEvent.

Используется в PlayerSoundEventHandler().

◆ StaminaSoundEventBase()

void StaminaSoundEventBase ( )

◆ StaminaUpEnd()

87 {
88 m_ID = EPlayerSoundEventID.STAMINA_UP_END;
90 }

Используется в PlayerSoundEventHandler().

◆ StaminaUpHeavy()

69 {
70 m_ID = EPlayerSoundEventID.STAMINA_UP_HEAVY;
72 }

Используется в PlayerSoundEventHandler().

◆ StaminaUpLight()

void StaminaUpLight ( )
87 {
88 m_ID = EPlayerSoundEventID.STAMINA_UP_END;
90 }
91

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.

Используется в PlayerSoundEventHandler().

Переменные

◆ MAX_VOLUME

const int MAX_VOLUME = 4

Используется в PlayerSoundEventBase::OnPlay().