Структуры данных | |
class | PlayerSoundEventBase |
class | StaminaSoundEventBase |
class | StaminaLowFilterBase |
Функции | |
class StaminaSoundEventBase extends PlayerSoundEventBase | StaminaDownLight () |
void | StaminaSoundEventBase () |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
override void | OnPlay (PlayerBase player) |
class StaminaDownHeavy extends StaminaSoundEventBase | StaminaUpHeavy () |
void | StaminaDownHeavy () |
class StaminaUpLight extends StaminaSoundEventBase | StaminaUpEnd () |
void | StaminaUpLight () |
class StaminaNormalDummy extends StaminaSoundEventBase | StaminaLowFilterBase () |
void | StaminaNormalDummy () |
class StaminaLowFilterUpper extends StaminaLowFilterBase | StaminaLowFilterMid () |
void | StaminaLowFilterUpper () |
Переменные | |
const int | MAX_VOLUME = 4 |