◆ StaminaLowFilterLower()
void StaminaLowFilterLower |
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int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89
Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.
◆ StaminaLowFilterUpper()
void StaminaLowFilterUpper |
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Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/StaminaEvents.c