◆ StaminaDownHeavy()
void StaminaDownHeavy |
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int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89
Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.
◆ StaminaNormalDummy()
void StaminaNormalDummy |
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101 {
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class DynamicMusicLocationTypes m_Type
EPlayerSoundEventType
Definition PlayerSoundEventBase.c:2
bool m_IsDummyType
Definition PlayerSoundEventBase.c:35
float m_DummySoundLength
Definition PlayerSoundEventBase.c:33
EPlayerSoundEventType m_HasPriorityOverTypes
Definition PlayerSoundEventBase.c:40
Перекрестные ссылки m_DummySoundLength, m_HasPriorityOverTypes, m_ID, m_IsDummyType и m_Type.
◆ StaminaUpLight()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/StaminaEvents.c