DayZ 1.27
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◆ OnPlay()

override void StaminaDownLight::OnPlay ( PlayerBase player)

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

См. определение в файле StaminaEvents.c строка 63

67{
68 void StaminaUpHeavy()
69 {
70 m_ID = EPlayerSoundEventID.STAMINA_UP_HEAVY;
72 }
73}
74
76{
77 void StaminaUpLight()
78 {
79 m_ID = EPlayerSoundEventID.STAMINA_UP_LIGHT;
81 }
82}
83
85{
86 void StaminaUpEnd()
87 {
88 m_ID = EPlayerSoundEventID.STAMINA_UP_END;
90 }
91
92 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy()
Определения StaminaEvents.c:68
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd()
Определения StaminaEvents.c:86
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Определения StaminaEvents.c:58
void StaminaUpLight()
Определения StaminaEvents.c:87
void StaminaUpLight()
Определения StaminaEvents.c:77