Структуры данных | |
class | ProjectileStoppedInfo |
class | ObjectCollisionInfo |
class | CrashSoundSets |
class | UIScriptedMenu |
class | LoginQueueBase |
LoginQueue position when using -connect since mission is not created yet. Подробнее... | |
class | LoginScreenBase |
class | LoginTimeBase |
LoginTime when using -connect since mission is not created yet. Подробнее... | |
class | ConnectionLost |
class | DayZProfilesOptions |
class | CGame |
Определения типов | |
typedef Param3< string, bool, bool > | DayZProfilesOption |
typedef DayZProfilesOption | DayZProfilesOptionBool |
typedef Param3< string, int, int > | DayZProfilesOptionInt |
typedef Param3< string, float, float > | DayZProfilesOptionFloat |
Перечисления | |
enum | DisconnectSessionFlags { NONE = 0 , JOIN_ERROR_ENABLED = 1 , JOIN_ERROR_CHECK = 2 , DISCONNECT_ERROR_ENABLED = 4 , SELECT_USER = 8 , CLOSE_MENUS = 16 , IGNORE_WHEN_IN_GAME = 32 , ALWAYS_FORCE = 64 } |
Функции | |
ProjectileStoppedInfo Managed | GetSurfNormal () |
proto native Object | GetSource () |
proto native vector | GetPos () |
proto native vector | GetInVelocity () |
proto native string | GetAmmoType () |
proto native float | GetProjectileDamage () |
proto native Object | GetHitObj () |
proto native vector | GetHitObjPos () |
proto native vector | GetHitObjRot () |
proto native int | GetComponentIndex () |
void | LoginQueueBase () |
void | ~LoginQueueBase () |
override Widget | Init () |
override bool | OnClick (Widget w, int x, int y, int button) |
buttons clicks | |
void | Show () |
void | Hide () |
void | SetPosition (int position) |
bool | CanChangeHintPage (float timeAccu) |
void | LoadingScreen (DayZGame game) |
void | OnTimer () |
DEPRECATED. | |
void | Inc () |
void | Dec () |
void | EndLoading () |
bool | IsLoading () |
void | SetTitle (string title) |
void | SetStatus (string status) |
void | SetProgress (float val) |
void | OnUpdate (float timeslice) |
void | ShowEx (DayZGame game) |
void | Hide (bool force) |
DayZGame | GetDayZGame () |