Dayz 1.25
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Файл DayZGame.c

См. исходные тексты.

Структуры данных

class  ProjectileStoppedInfo
 
class  ObjectCollisionInfo
 
class  CrashSoundSets
 
class  UIScriptedMenu
 
class  LoginQueueBase
 LoginQueue position when using -connect since mission is not created yet. Подробнее...
 
class  LoginScreenBase
 
class  LoginTimeBase
 LoginTime when using -connect since mission is not created yet. Подробнее...
 
class  ConnectionLost
 
class  DayZProfilesOptions
 
class  CGame
 

Определения типов

typedef Param3< string, bool, boolDayZProfilesOption
 
typedef DayZProfilesOption DayZProfilesOptionBool
 
typedef Param3< string, int, intDayZProfilesOptionInt
 
typedef Param3< string, float, floatDayZProfilesOptionFloat
 

Перечисления

enum  DisconnectSessionFlags {
  NONE = 0 , JOIN_ERROR_ENABLED = 1 , JOIN_ERROR_CHECK = 2 , DISCONNECT_ERROR_ENABLED = 4 ,
  SELECT_USER = 8 , CLOSE_MENUS = 16 , IGNORE_WHEN_IN_GAME = 32 , ALWAYS_FORCE = 64
}
 

Функции

ProjectileStoppedInfo Managed GetSurfNormal ()
 
proto native Object GetSource ()
 
proto native vector GetPos ()
 
proto native vector GetInVelocity ()
 
proto native string GetAmmoType ()
 
proto native float GetProjectileDamage ()
 
proto native Object GetHitObj ()
 
proto native vector GetHitObjPos ()
 
proto native vector GetHitObjRot ()
 
proto native int GetComponentIndex ()
 
void LoginQueueBase ()
 
void ~LoginQueueBase ()
 
override Widget Init ()
 
override bool OnClick (Widget w, int x, int y, int button)
 buttons clicks
 
void Show ()
 
void Hide ()
 
void SetPosition (int position)
 
bool CanChangeHintPage (float timeAccu)
 
void LoadingScreen (DayZGame game)
 
void OnTimer ()
 DEPRECATED.
 
void Inc ()
 
void Dec ()
 
void EndLoading ()
 
bool IsLoading ()
 
void SetTitle (string title)
 
void SetStatus (string status)
 
void SetProgress (float val)
 
void OnUpdate (float timeslice)
 
void ShowEx (DayZGame game)
 
void Hide (bool force)
 
DayZGame GetDayZGame ()
 

Переменные

enum DisconnectSessionFlags DISCONNECT_SESSION_FLAGS_FORCE = int.MAX & ~DisconnectSessionFlags.IGNORE_WHEN_IN_GAME
 
const int DISCONNECT_SESSION_FLAGS_JOIN = int.MAX & ~DisconnectSessionFlags.JOIN_ERROR_CHECK
 
const int DISCONNECT_SESSION_FLAGS_ALL = int.MAX
 
class CrashSoundSets GetIsWater
 
class LoginScreenBase extends UIScriptedMenu m_txtPosition
 
TextWidget m_txtNote
 
ButtonWidget m_btnLeave
 
int m_iPosition = -1
 
class DayZProfilesOptions UNDEFINED
 
class DayZProfilesOptions MAIN_MENU
 
class DayZProfilesOptions JOIN
 
class DayZProfilesOptions PARTY
 
class DayZProfilesOptions CONNECT
 
class DayZProfilesOptions CONNECTING
 
class DayZProfilesOptions MAIN_MENU_START
 
class DayZProfilesOptions MAIN_MENU_CONTROLLER_SELECT
 
class DayZProfilesOptions MAIN_MENU_USER_SELECT
 
class DayZProfilesOptions JOIN_START
 
class DayZProfilesOptions JOIN_CONTROLLER_SELECT
 
class DayZProfilesOptions JOIN_USER_SELECT
 
class DayZProfilesOptions PARTY_START
 
class DayZProfilesOptions PARTY_CONTROLLER_SELECT
 
class DayZProfilesOptions PARTY_USER_SELECT
 
class DayZProfilesOptions CONNECT_START
 
class DayZProfilesOptions CONNECT_USER_SELECT
 
class DayZProfilesOptions CONNECT_CONTROLLER_SELECT
 
class DayZProfilesOptions MISSION_START
 
class DayZProfilesOptions MISSION_USER_SELECT
 
class DayZProfilesOptions m_WidgetRoot
 
TextWidget m_TextWidgetTitle
 
TextWidget m_TextWidgetStatus
 
TextWidget m_ModdedWarning
 
ImageWidget m_ImageWidgetBackground
 
DayZGame m_DayZGame
 
float m_LastProgressUpdate
 
ImageWidget m_ImageLogoMid
 
ImageWidget m_ImageLogoCorner
 
ImageWidget m_ImageLoadingIcon
 
ImageWidget m_ImageBackground
 
ProgressBarWidget m_ProgressLoading
 
float m_ImageLoadingIconRotation
 
TextWidget m_ProgressText
 
int m_Counter
 
ref Timer m_Timer
 
ref UiHintPanelLoading m_HintPanel
 
DayZGame g_Game
 

Типы

◆ DayZProfilesOption

◆ DayZProfilesOptionBool

◆ DayZProfilesOptionFloat

◆ DayZProfilesOptionInt

Перечисления

◆ DisconnectSessionFlags

Элементы перечислений
NONE 
JOIN_ERROR_ENABLED 
JOIN_ERROR_CHECK 
DISCONNECT_ERROR_ENABLED 
SELECT_USER 
CLOSE_MENUS 
IGNORE_WHEN_IN_GAME 
ALWAYS_FORCE 
2{
3 NONE = 0,
7 SELECT_USER = 8,
8 CLOSE_MENUS = 16,
10 ALWAYS_FORCE = 64,
11}
@ DISCONNECT_ERROR_ENABLED
Definition DayZGame.c:6
@ JOIN_ERROR_CHECK
Definition DayZGame.c:5
@ IGNORE_WHEN_IN_GAME
Definition DayZGame.c:9
@ JOIN_ERROR_ENABLED
Definition DayZGame.c:4
@ NONE
Definition DayZGame.c:3
@ ALWAYS_FORCE
Definition DayZGame.c:10
@ SELECT_USER
Definition DayZGame.c:7
@ CLOSE_MENUS
Definition DayZGame.c:8

Функции

◆ CanChangeHintPage()

bool CanChangeHintPage ( float timeAccu)
protected
182 {
184 }
Definition constants.c:615
Definition EntityAI.c:95
const float LOADING_SCREEN_HINT_INTERVAL
Definition constants.c:874

Перекрестные ссылки GameConstants::LOADING_SCREEN_HINT_INTERVAL.

◆ Dec()

void Dec ( )
protected
767 {
768 m_Counter = m_Counter - 1;
769
770 if (m_Counter <= 0)
771 {
772 m_Counter = 0;
773 EndLoading();
775 }
776 }
void EndLoading()
Definition DayZGame.c:778
ref UiHintPanelLoading m_HintPanel
Definition DayZGame.c:701
int m_Counter
Definition DayZGame.c:699

Перекрестные ссылки EndLoading(), m_Counter и m_HintPanel.

Используется в Hide().

◆ EndLoading()

void EndLoading ( )
protected
779 {
782 m_WidgetRoot.Show(false);
783 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(g_Game.CheckDialogs);
784 }
DayZGame g_Game
Definition DayZGame.c:3746
class DayZProfilesOptions m_WidgetRoot
Definition ProgressAsync.c:2
static proto native void SetUserData(Widget inst)
static proto native void SetProgressData(Widget inst)
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Definition tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, GetGame(), m_WidgetRoot, ProgressAsync::SetProgressData() и ProgressAsync::SetUserData().

Используется в Dec().

◆ GetAmmoType()

proto native string GetAmmoType ( )

◆ GetComponentIndex()

proto native int GetComponentIndex ( )
136 { return m_ComponentIndex; }
int m_ComponentIndex
Definition ActionTargets.c:168

Перекрестные ссылки m_ComponentIndex.

◆ GetDayZGame()

DayZGame GetDayZGame ( )
protected
3749{
3750 return g_Game;
3751}

Перекрестные ссылки g_Game.

Используется в PluginBase::ActivateModifier(), ApplyEyeAcco(), DayZPlayerCameraBase(), DayZPlayerImplementAiming::DbgPrintAimingImplement(), PluginBase::DeactivateModifier(), EffBulletImpactBase::Event_OnStarted(), FloatingCrossHair(), JsonMissionLoaderData::GetData(), ManBase::Init(), UIScriptedMenu::Init(), PluginBase::IsModifierLocked(), PluginBase::LockModifier(), MissionBaseWorld::MissionBase(), Icon::MouseClick(), PlayerContainer::MouseClick(), VicinitySlotsContainer::MouseClick(), ZombieContainer::MouseClick(), ClosableContainer::MouseClick2(), ManBase::OnCommandSwimFinish(), ManBase::OnCommandSwimStart(), Hit_MeatBones::OnEnterCalculations(), OnEvent(), UIScriptedMenu::OnHide(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryItem::OnRightClick(), OnRPC(), ManBase::OnSelectPlayer(), UIScriptedMenu::OnShow(), OnStart(), ManBase::OnStoreLoad(), ManBase::OnStoreSave(), RecoilBase::RecoilBase(), Hud::RefreshVehicleHud(), DayZIntroSceneXbox::SaveCharName(), BetaSound::SaySound(), PluginBase::SendRPCAgents(), PluginBase::SendRPCHealth(), PluginBase::SendRPCLevels(), PluginBase::SendRPCMods(), PluginBase::SendRPCModsDetail(), PluginBase::SendRPCStats(), PluginBase::SendRPCStomach(), PluginBase::SendRPCTemp(), ActionTargetsCursor::SetInteractActionIcon(), Hud::SetStamina(), ActionGetInTransport::Start(), StdFovUpdate(), EnProfilerTests::TestFuncCountData(), PluginBase::Update(), ActionTargetsCursor::Update(), array::Update(), ScriptedWidgetEventHandler::Update(), UIScriptedMenu::Update(), PluginBase::UpdateStatsLocal() и MissionBaseWorld::~MissionBase().

◆ GetHitObj()

proto native Object GetHitObj ( )

◆ GetHitObjPos()

proto native vector GetHitObjPos ( )

◆ GetHitObjRot()

proto native vector GetHitObjRot ( )

◆ GetInVelocity()

proto native vector GetInVelocity ( )

◆ GetPos()

proto native vector GetPos ( )

◆ GetProjectileDamage()

proto native float GetProjectileDamage ( )

◆ GetSource()

proto native Object GetSource ( )

◆ GetSurfNormal()

ProjectileStoppedInfo Managed GetSurfNormal ( )

◆ Hide() [1/2]

void Hide ( )
protected
166 {
167 if (layoutRoot)
168 layoutRoot.Show(false);
170 }

Перекрестные ссылки m_HintPanel.

◆ Hide() [2/2]

void Hide ( bool force)
protected
864 {
865 if (force)
866 {
867 while (m_Counter > 0)
868 {
869 Dec();
870 }
871 }
872
873 if (m_Counter <= 0)
874 {
875 m_WidgetRoot.Show(false);
879 }
880 }
void Dec()
Definition DayZGame.c:766

Перекрестные ссылки Dec(), m_Counter, m_HintPanel, m_WidgetRoot, ProgressAsync::SetProgressData() и ProgressAsync::SetUserData().

◆ Inc()

void Inc ( )
protected
757 {
758 m_LastProgressUpdate = m_DayZGame.GetTickTime();
759 m_Counter++;
760 if (m_Counter == 1)
761 {
762 Show();
763 }
764 }
float m_LastProgressUpdate
Definition DayZGame.c:689
DayZGame m_DayZGame
Definition DayZGame.c:688
void Show()
Definition DayZGame.c:157

Перекрестные ссылки m_Counter, m_DayZGame, m_LastProgressUpdate и Show().

◆ Init()

override void Init ( )
protected
123 {
124 layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/dialog_queue_position.layout");
125 m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0"));
126 m_txtPosition = TextWidget.Cast(layoutRoot.FindAnyWidget("txtPosition"));
127 m_txtNote = TextWidget.Cast(layoutRoot.FindAnyWidget("txtNote"));
128 m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave"));
129 m_txtNote.Show(true);
130 layoutRoot.FindAnyWidget("notification_root").Show(false);
131
132 #ifdef PLATFORM_CONSOLE
133 layoutRoot.FindAnyWidget("toolbar_bg").Show(true);
134 RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
136 #ifdef PLATFORM_XBOX
137 #ifdef BUILD_EXPERIMENTAL
138 layoutRoot.FindAnyWidget("notification_root").Show(true);
139 #endif
140 #endif
141 #endif
142
143 return layoutRoot;
144 }
ButtonWidget m_btnLeave
Definition DayZGame.c:109
class LoginScreenBase extends UIScriptedMenu m_txtPosition
TextWidget m_txtNote
Definition DayZGame.c:108
Definition InputUtils.c:2
static const float ICON_SCALE_TOOLBAR
Definition InputUtils.c:15
static string GetRichtextButtonIconFromInputAction(notnull UAInput pInput, string pLocalizedDescription, int pInputDeviceType=EUAINPUT_DEVICE_CONTROLLER, float pScale=ICON_SCALE_NORMAL, bool pVertical=false)
Definition InputUtils.c:167
Definition gameplay.c:316
Definition EnWidgets.c:220

Перекрестные ссылки GetGame(), InputUtils::GetRichtextButtonIconFromInputAction(), InputUtils::ICON_SCALE_TOOLBAR, m_btnLeave, m_HintPanel, m_txtNote и m_txtPosition.

Используется в ScriptedWidgetEventHandler::Attach(), PluginBase::CheckInit(), ClockBase(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), Environment::Environment(), FireworksBase(), Land_Underground_WaterReservoir(), Link< Class T >::Link(), LoginQueueBase::LoginQueueStatic(), LoginTimeBase::LoginTimeStatic(), ModifiersManager(), NotifiersManager(), ScriptedWidgetEventHandler::OnWidgetScriptInit(), ManBase::PlayerBase(), PlayerStats::PlayerStats(), PPEClassBase::PPEClassBase(), BleedingSourcesManagerBase::Reload(), RemotePlayerStatDebug(), UniversalTemperatureSourceDebug::UniversalTemperatureSource() и DayZInfected::ZombieBase().

◆ IsLoading()

bool IsLoading ( )
protected
787 {
788 return m_WidgetRoot.IsVisible();
789 }

Перекрестные ссылки m_WidgetRoot.

◆ LoadingScreen()

void LoadingScreen ( DayZGame game)
protected
703 {
705
706 m_WidgetRoot = game.GetLoadingWorkspace().CreateWidgets("gui/layouts/loading.layout");
707 Class.CastTo(m_ImageLogoMid, m_WidgetRoot.FindAnyWidget("ImageLogoMid"));
708 Class.CastTo(m_ImageLogoCorner, m_WidgetRoot.FindAnyWidget("ImageLogoCorner"));
709
710 Class.CastTo(m_TextWidgetTitle, m_WidgetRoot.FindAnyWidget("TextWidget"));
711 Class.CastTo(m_TextWidgetStatus, m_WidgetRoot.FindAnyWidget("StatusText"));
712 Class.CastTo(m_ImageWidgetBackground, m_WidgetRoot.FindAnyWidget("ImageBackground"));
713 Class.CastTo(m_ImageLoadingIcon, m_WidgetRoot.FindAnyWidget("ImageLoadingIcon"));
714 Class.CastTo(m_ModdedWarning, m_WidgetRoot.FindAnyWidget("ModdedWarning"));
715
716 m_ImageBackground = ImageWidget.Cast(m_WidgetRoot.FindAnyWidget("ImageBackground"));
717 m_ProgressLoading = ProgressBarWidget.Cast(m_WidgetRoot.FindAnyWidget("LoadingBar"));
718
719 string tmp;
720 m_ProgressText = TextWidget.Cast(m_WidgetRoot.FindAnyWidget("ProgressText"));
721 if (GetGame())
722 {
723 m_ProgressText.Show(GetGame().CommandlineGetParam("loadingTest", tmp));
724 }
725 m_WidgetRoot.FindAnyWidget("notification_root").Show(false);
726
727 #ifdef PLATFORM_CONSOLE
728 #ifdef PLATFORM_XBOX
729 #ifdef BUILD_EXPERIMENTAL
730 Widget expNotification = m_WidgetRoot.FindAnyWidget("notification_root");
731 if (expNotification)
732 {
733 expNotification.Show(true);
734 }
735 #endif
736 #endif
737 #endif
738
739 m_ModdedWarning.Show(g_Game.ReportModded());
740 m_ImageLogoMid.Show(true);
741 m_ImageLogoCorner.Show(false);
742
743 m_ImageWidgetBackground.Show(true);
744 m_Counter = 0;
745
746 // lighten up your desktop
747 game.GetBacklit().LoadingAnim();
748
751 }
ImageWidget m_ImageLogoCorner
Definition DayZGame.c:692
ImageWidget m_ImageLoadingIcon
Definition DayZGame.c:693
ImageWidget m_ImageWidgetBackground
Definition DayZGame.c:687
TextWidget m_TextWidgetTitle
Definition DayZGame.c:684
TextWidget m_ModdedWarning
Definition DayZGame.c:686
ProgressBarWidget m_ProgressLoading
Definition DayZGame.c:695
ImageWidget m_ImageLogoMid
Definition DayZGame.c:691
TextWidget m_TextWidgetStatus
Definition DayZGame.c:685
ImageWidget m_ImageBackground
Definition DayZGame.c:694
TextWidget m_ProgressText
Definition DayZGame.c:697
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition EnWidgets.c:190
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo(), g_Game, GetGame(), m_Counter, m_DayZGame, m_ImageBackground, m_ImageLoadingIcon, m_ImageLogoCorner, m_ImageLogoMid, m_ImageWidgetBackground, m_ModdedWarning, m_ProgressLoading, m_ProgressText, m_TextWidgetStatus, m_TextWidgetTitle, m_WidgetRoot, ProgressAsync::SetProgressData() и ProgressAsync::SetUserData().

Используется в CGame::DayZGame().

◆ LoginQueueBase()

void LoginQueueBase ( )
protected
113 {
114 g_Game.SetKeyboardHandle(this);
115 }

Перекрестные ссылки g_Game.

Используется в MissionBaseWorld::CreateScriptedMenu().

◆ OnClick()

override bool OnClick ( Widget w,
int x,
int y,
int button )
protected

buttons clicks

send rcp

147 {
148 super.OnClick(w, x, y, button);
149 if (w == m_btnLeave)
150 {
151 Leave();
152 return true;
153 }
154 return false;
155 }
Icon x
Icon y

Перекрестные ссылки m_btnLeave, x и y.

◆ OnUpdate()

void OnUpdate ( float timeslice)
protected
809 {
810
811 }

◆ SetPosition()

void SetPosition ( int position)
protected
173 {
174 if (position != m_iPosition)
175 {
177 m_txtPosition.SetText(position.ToString());
178 }
179 }
int m_iPosition
Definition DayZGame.c:110

Перекрестные ссылки m_iPosition и m_txtPosition.

◆ SetProgress()

void SetProgress ( float val)
protected
802 {
803 float time_delta = m_DayZGame.GetTickTime() - m_LastProgressUpdate;
804
805 m_LastProgressUpdate = m_DayZGame.GetTickTime();
806 }

Перекрестные ссылки m_DayZGame и m_LastProgressUpdate.

◆ SetStatus()

void SetStatus ( string status)
protected
797 {
798 m_TextWidgetStatus.SetText(status);
799 }

Перекрестные ссылки m_TextWidgetStatus.

◆ SetTitle()

void SetTitle ( string title)
protected
792 {
793 m_TextWidgetTitle.SetText(title);
794 }

Перекрестные ссылки m_TextWidgetTitle.

◆ Show()

void Show ( )
protected
158 {
159 if (layoutRoot)
160 {
161 layoutRoot.Show(true);
162 }
163 }

Используется в Inc(), ScriptConsoleTabBase::Select() и ShowEx().

◆ ShowEx()

void ShowEx ( DayZGame game)
protected
814 {
815 if (!m_HintPanel)
816 {
817 m_HintPanel = new UiHintPanelLoading(m_WidgetRoot.FindAnyWidget("hint_frame"));
818 m_HintPanel.Init(game);
819 }
820
821 Show();
822 }

Перекрестные ссылки m_HintPanel, m_WidgetRoot и Show().

◆ ~LoginQueueBase()

void ~LoginQueueBase ( )
protected
118 {
119 g_Game.SetKeyboardHandle(NULL);
120 }

Перекрестные ссылки g_Game.

Переменные

◆ CONNECT

class DayZProfilesOptions CONNECT
protected

◆ CONNECT_CONTROLLER_SELECT

class DayZProfilesOptions CONNECT_CONTROLLER_SELECT
protected

◆ CONNECT_START

class DayZProfilesOptions CONNECT_START
protected

◆ CONNECT_USER_SELECT

class DayZProfilesOptions CONNECT_USER_SELECT
protected

◆ CONNECTING

class DayZProfilesOptions CONNECTING
protected

◆ DISCONNECT_SESSION_FLAGS_ALL

const int DISCONNECT_SESSION_FLAGS_ALL = int.MAX

◆ DISCONNECT_SESSION_FLAGS_FORCE

◆ DISCONNECT_SESSION_FLAGS_JOIN

◆ g_Game

DayZGame g_Game
protected

Используется в MissionBase::AbortMission(), BillboardSetHandler::ActivateBillboardSet(), Chat::Add(), Trigger::AddInsider(), Surface::AllowedWaterSurface(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), Input::AreAllAllowedInputDevicesActive(), UIScriptedMenu::Back(), EntityAI::Building(), DayZIntroSceneXbox::CameraCreate(), CCTWaterSurface::Can(), TrapSpawnBase::CanBePlaced(), UIScriptedMenu::Cancel(), InventoryItem::CanObstruct(), UIScriptedMenu::ChangeAccount(), Managed::CharacterUnload(), Environment::CheckWaterContact(), UIScriptedMenu::CloseMapMenu(), Environment::CollectAndSetEnvironmentData(), UIScriptedMenu::ConnectLastSession(), CreateGame(), CreateItemBasePiles(), CreateMagazinePiles(), CreateMagazinePilesFromBullet(), CreateMission(), Managed::CreateNewCharacter(), CreateOrgan(), ItemBase::CreatePlant(), Hologram::CreateTrigger(), PluginConfigHandler::CustomLocationsAdd(), PluginConfigHandler::CustomLocationsRemove(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DynamicMusicPlayer::DetermineTrackByCategory(), PPEffects::DisableBurlapSackBlindness(), ConnectErrorScriptModuleUI::DisconnectSession(), CGame::DisconnectSessionEx(), Icon::DoubleClick(), HandsContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), DynamicMusicPlayer::DynamicMusicPlayer(), CGame::EarlyAccessDialog(), ContaminatedArea_Base::EEDelete(), DayZCreatureAI::EEHitBy(), ManBase::EEHitBy(), ItemBase::EEItemAttached(), PPEffects::EnableBurlapSackBlindness(), EndLoading(), ImprovisedExplosive::EOnInit(), Plastic_Explosive::EOnInit(), MenuDefaultCharacterData::EquipDefaultCharacter(), EvaluateDamageInternal(), ActionTargets::FilterObstructedObjectsEx(), FlashbangEffect::FlashbangEffect(), OnlineServices::GetCurrentServerInfo(), GetDayZGame(), Environment::GetDebugMessage(), ManBase::GetDrowningWaterLevelCheck(), Environment::GetEnvironmentTemperature(), PluginConfigHandler::GetFileName(), UIScriptedMenu::GetFiltredConfigClasses(), CGame::GetHUDBrightnessSetting(), UIScriptedMenu::GetItemNamesForSlots(), Liquid::GetLiquidConfigProperty(), PluginConfigHandler::GetLocationsData(), DayZIntroScene::GetSelectedUserName(), DayZPlayer::GetSurfaceType(), Weapon::GetWeightSpecialized(), Environment::GetWindModifierPerSurface(), CGame::GetWorldName(), DayZPlayer::HandleDeath(), UIScriptedMenu::HardReset(), HudDebugWinBase::HudDebugWinVersion(), UIScriptedMenu::HudShow(), ErrorModuleHandler::Init(), WorldData::Init(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::Init(), GameplayEffectsData::Init(), Hud::Init(), Liquid::InitAllLiquids(), SelectionTranslation::InitTranslatedSelections(), ContaminatedArea_Base::InitZoneClient(), UIScriptedMenu::InputDeviceDisconnectWarningMenu(), InventoryMenu(), ScriptedWidgetEventHandler::IsChanged(), IsEntityOnWaterSurface(), CGame::IsMissionMainMenu(), IsObjectObstructedEx(), InventoryItem::IsServerCheck(), Hologram::IsUnderwater(), Land_Bilboard_Base::Land_Bilboard_Base(), LanguageChanged(), UIScriptedMenu::Leave(), ScriptConsoleItemsTab::ListItemRelatedActions(), BillboardSetHandler::LoadBillboardConfigs(), Managed::LoadCharacterData(), LoadConfig(), UIScriptedMenu::LoadData(), LoadingScreen(), LoginQueueBase(), LoginScreenBase::LoginTimeBase(), UIScriptedMenu::LogoutMenu(), Icon::MouseClick(), AttachmentCategoriesRow::MouseClick(), PlayerContainer::MouseClick(), ZombieContainer::MouseClick(), HandsContainer::MouseClick2(), ClosableContainer::MouseClick2(), UIScriptedMenu::OnAttemptSelectPreset(), UIScriptedMenu::OnAttemptTabSwitch(), OnlineServices::OnAutoConnectToEmptyServer(), WeatherPhenomenon::OnBeforeChange(), InventoryItem::OnCEUpdate(), ScriptConsoleGeneralTab::OnClick(), ScriptConsoleItemsTab::OnClick(), BlindedMdfr::OnDeactivate(), PluginBase::OnDestroy(), ManBase::OnDisconnect(), MapHandler::OnDoubleClick(), BarbedWireTrigger::OnEnter(), CGame::OnEvent(), ConnectErrorClientModule::OnEvent(), OnEvent(), ConnectErrorServerModule::OnEvent(), Entity::OnExplosionEffects(), ActionBuryBody::OnFinishProgressServer(), OnFinishProgressServer(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadDisconnected(), Input::OnGamepadIdentification(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), PluginConfigHandler::OnInit(), MissionBase::OnInit(), BiosUserManager::OnJoin(), Input::OnKeyboardConnected(), Input::OnKeyboardDisconnected(), UIScriptedMenu::OnKeyPress(), OnlineServices::OnLoadMPPrivilege(), OnlineServices::OnLoadVoicePrivilege(), BiosUserManager::OnLoggedOn(), MissionBase::OnMissionFinish(), MissionBase::OnMissionStart(), ConnectErrorScriptModuleUI::OnModalResult(), UIScriptedMenu::OnModalResult(), Input::OnMouseConnected(), Input::OnMouseDisconnected(), DynamicMusicPlayer::OnNextTrackSelected(), BiosUserManager::OnPartyHost(), MissionBase::OnPlayerRespawned(), WrittenNoteData::OnRPC(), UIScriptedMenu::OnShow(), BiosUserManager::OnSignedOut(), AreaDamageLooped::OnStayStartServerEvent(), BlindedMdfr::OnTick(), AreaDamageLooped::OnTriggerCreated(), ManBase::OnUnconsciousStop(), DynamicMusicPlayer::OnUpdate(), MissionBase::OnUpdate(), BiosUserManager::OnUserDatabaseId(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), ScriptedWidgetEventHandler::OptionsMenuSounds(), PassFilter(), MissionBase::Pause(), UIScriptedMenu::Play(), PluginBase::PrintLogClient(), UIScriptedMenu::Refresh(), DynamicMusicPlayer::ResetWaitingQueue(), ScriptedWidgetEventHandler::Revert(), ScriptedWidgetEventHandler::RevertHUDBrightness(), UIScriptedMenu::SaveData(), PluginBase::ScriptHistoryBack(), PluginBase::ScriptHistoryNext(), SelectionTranslation::SearchAndTranslate(), CGame::SelectUser(), BiosUserManager::SelectUserEx(), Managed::SetAttachment(), PPEffects::SetEVValuePP(), UIScriptedMenu::SetFavoriteConsoles(), PPEDOF::SetFinalParameterValue(), PPEExposureNative::SetFinalParameterValue(), PPEEyeAccomodationNative::SetFinalParameterValue(), PPELightIntensityParamsNative::SetFinalParameterValue(), ManBase::SetNewCharName(), PPEffects::SetNVParams(), BarbedWireTrigger::SetParentObject(), UIScriptedMenu::SetServerInfo(), DynamicMusicPlayer::SetTimeOfDate(), UIScriptedMenu::SetToDefaults(), ScriptedWidgetEventHandler::SetToDefaults(), Managed::SetupPlayerName(), ConnectionLost::Show(), UIManager::ShowUICursor(), DayZPlayer::SimulateDeath(), SoakItemInsideParentContainingLiquidAboveThreshold(), SpawnItems(), ClientData::SyncEvent_OnRecievedPlayerList(), Barrel_ColorBase::TanPelts(), UIScriptedMenu::TitleScreenMenu(), PluginBase::ToggleHelpScreen(), PluginBase::ToggleMissionLoader(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TryConnectLastSession(), BiosSessionService::TryGetSession(), ActionTargetsCursor::Update(), Update(), ScriptedWidgetEventHandler::Update(), NotificationSystem::Update(), UIScriptedMenu::Update(), Input::UpdateConnectedInputDeviceList(), UIScriptedMenu::UpdateControlsElements(), UIScriptedMenu::UpdateDisconnectedDevices(), ScriptedWidgetEventHandler::UpdateFOVOption(), ScriptedWidgetEventHandler::UpdateHUDBrightnessOption(), MissionBaseWorld::UpdateInputDevicesAvailability(), MissionBase::UpdateInputDevicesAvailability(), AreaDamageTriggerBase::UpdateInsiders(), Trigger::UpdateInsiders(), ManBase::UpdatePlayerMeasures(), Hud::UpdateQuickbarGlobalVisibility(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), ScriptConsoleGeneralTab::UpdateTime(), GameplayEffectsData::UpdateVisibility(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper(), WorldData::WeatherOnBeforeChange(), CGame::~DayZGame(), UIScriptedMenu::~InGameMenu(), UIScriptedMenu::~InputDeviceDisconnectWarningMenu(), ~LoginQueueBase(), LoginScreenBase::~LoginTimeBase(), UIScriptedMenu::~LogoutMenu(), MissionBase::~MissionGameplay() и ScriptedWidgetEventHandler::~OptionsMenuGame().

◆ GetIsWater

ObjectCollisionInfo CollisionInfoBase GetIsWater

◆ JOIN

class DayZProfilesOptions JOIN
protected

◆ JOIN_CONTROLLER_SELECT

class DayZProfilesOptions JOIN_CONTROLLER_SELECT
protected

◆ JOIN_START

class DayZProfilesOptions JOIN_START
protected

◆ JOIN_USER_SELECT

class DayZProfilesOptions JOIN_USER_SELECT
protected

◆ m_btnLeave

ButtonWidget m_btnLeave
protected

◆ m_Counter

int m_Counter
protected

Используется в Dec(), Hide(), Inc() и LoadingScreen().

◆ m_DayZGame

DayZGame m_DayZGame
protected

Используется в Inc(), LoadingScreen() и SetProgress().

◆ m_HintPanel

◆ m_ImageBackground

ImageWidget m_ImageBackground
protected

Используется в LoadingScreen().

◆ m_ImageLoadingIcon

ImageWidget m_ImageLoadingIcon
protected

Используется в LoadingScreen().

◆ m_ImageLoadingIconRotation

float m_ImageLoadingIconRotation
protected

◆ m_ImageLogoCorner

ImageWidget m_ImageLogoCorner
protected

Используется в LoadingScreen().

◆ m_ImageLogoMid

ImageWidget m_ImageLogoMid
protected

Используется в LoadingScreen().

◆ m_ImageWidgetBackground

ImageWidget m_ImageWidgetBackground
protected

Используется в LoadingScreen().

◆ m_iPosition

int m_iPosition = -1
protected

Используется в SetPosition().

◆ m_LastProgressUpdate

float m_LastProgressUpdate
protected

Используется в Inc() и SetProgress().

◆ m_ModdedWarning

TextWidget m_ModdedWarning
protected

◆ m_ProgressLoading

ProgressBarWidget m_ProgressLoading
protected

Используется в LoadingScreen().

◆ m_ProgressText

TextWidget m_ProgressText
protected

Используется в LoadingScreen().

◆ m_TextWidgetStatus

TextWidget m_TextWidgetStatus
protected

Используется в LoadingScreen() и SetStatus().

◆ m_TextWidgetTitle

TextWidget m_TextWidgetTitle
protected

Используется в LoadingScreen() и SetTitle().

◆ m_Timer

◆ m_txtNote

TextWidget m_txtNote
protected

Используется в Init().

◆ m_txtPosition

Используется в Init() и SetPosition().

◆ m_WidgetRoot

class DayZProfilesOptions m_WidgetRoot
protected

Используется в EndLoading(), Hide(), IsLoading(), LoadingScreen() и ShowEx().

◆ MAIN_MENU

class DayZProfilesOptions MAIN_MENU
protected

◆ MAIN_MENU_CONTROLLER_SELECT

class DayZProfilesOptions MAIN_MENU_CONTROLLER_SELECT
protected

◆ MAIN_MENU_START

class DayZProfilesOptions MAIN_MENU_START
protected

◆ MAIN_MENU_USER_SELECT

class DayZProfilesOptions MAIN_MENU_USER_SELECT
protected

◆ MISSION_START

class DayZProfilesOptions MISSION_START
protected

◆ MISSION_USER_SELECT

class DayZProfilesOptions MISSION_USER_SELECT
protected

◆ PARTY

class DayZProfilesOptions PARTY
protected

◆ PARTY_CONTROLLER_SELECT

class DayZProfilesOptions PARTY_CONTROLLER_SELECT
protected

◆ PARTY_START

class DayZProfilesOptions PARTY_START
protected

◆ PARTY_USER_SELECT

class DayZProfilesOptions PARTY_USER_SELECT
protected

◆ UNDEFINED

class DayZProfilesOptions UNDEFINED
protected