DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | ProjectileStoppedInfo |
class | ObjectCollisionInfo |
class | CrashSoundSets |
class | UIScriptedMenu |
class | LoginQueueBase |
LoginQueue position when using -connect since mission is not created yet. Подробнее... | |
class | LoginScreenBase |
class | LoginTimeBase |
LoginTime when using -connect since mission is not created yet. Подробнее... | |
class | ConnectionLost |
class | DayZProfilesOptions |
class | CGame |
Определения типов | |
typedef Param3< string, bool, bool > | DayZProfilesOption |
typedef DayZProfilesOption | DayZProfilesOptionBool |
typedef Param3< string, int, int > | DayZProfilesOptionInt |
typedef Param3< string, float, float > | DayZProfilesOptionFloat |
Перечисления | |
enum | DisconnectSessionFlags { NONE = 0 , JOIN_ERROR_ENABLED = 1 , JOIN_ERROR_CHECK = 2 , DISCONNECT_ERROR_ENABLED = 4 , SELECT_USER = 8 , CLOSE_MENUS = 16 , IGNORE_WHEN_IN_GAME = 32 , ALWAYS_FORCE = 64 } |
Функции | |
ProjectileStoppedInfo Managed | GetSurfNormal () |
proto native Object | GetSource () |
proto native vector | GetPos () |
proto native vector | GetInVelocity () |
proto native string | GetAmmoType () |
proto native float | GetProjectileDamage () |
proto native Object | GetHitObj () |
proto native vector | GetHitObjPos () |
proto native vector | GetHitObjRot () |
proto native int | GetComponentIndex () |
void | LoginQueueBase () |
void | ~LoginQueueBase () |
override Widget | Init () |
override bool | OnClick (Widget w, int x, int y, int button) |
buttons clicks | |
void | Show () |
void | Hide () |
void | SetPosition (int position) |
bool | CanChangeHintPage (float timeAccu) |
void | LoadingScreen (DayZGame game) |
void | OnTimer () |
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void | Inc () |
void | Dec () |
void | EndLoading () |
bool | IsLoading () |
void | SetTitle (string title) |
void | SetStatus (string status) |
void | SetProgress (float val) |
void | OnUpdate (float timeslice) |
void | ShowEx (DayZGame game) |
void | Hide (bool force) |
DayZGame | GetDayZGame () |
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Элементы перечислений | |
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NONE | |
JOIN_ERROR_ENABLED | |
JOIN_ERROR_CHECK | |
DISCONNECT_ERROR_ENABLED | |
SELECT_USER | |
CLOSE_MENUS | |
IGNORE_WHEN_IN_GAME | |
ALWAYS_FORCE |
Перекрестные ссылки GameConstants::LOADING_SCREEN_HINT_INTERVAL.
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Перекрестные ссылки EndLoading(), m_Counter и m_HintPanel.
Используется в Hide().
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Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, GetGame(), m_WidgetRoot, ProgressAsync::SetProgressData() и ProgressAsync::SetUserData().
Используется в Dec().
Перекрестные ссылки m_ComponentIndex.
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Перекрестные ссылки g_Game.
Используется в PluginBase::ActivateModifier(), ApplyEyeAcco(), DayZPlayerCameraBase(), DayZPlayerImplementAiming::DbgPrintAimingImplement(), PluginBase::DeactivateModifier(), EffBulletImpactBase::Event_OnStarted(), FloatingCrossHair(), JsonMissionLoaderData::GetData(), ManBase::Init(), UIScriptedMenu::Init(), WorldData::InitYieldBank(), PluginBase::IsModifierLocked(), PluginBase::LockModifier(), MissionBaseWorld::MissionBase(), Icon::MouseClick(), PlayerContainer::MouseClick(), VicinitySlotsContainer::MouseClick(), ZombieContainer::MouseClick(), ClosableContainer::MouseClick2(), ManBase::OnCommandSwimFinish(), ManBase::OnCommandSwimStart(), Hit_MeatBones::OnEnterCalculations(), OnEvent(), UIScriptedMenu::OnHide(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryItem::OnRightClick(), OnRPC(), ManBase::OnSelectPlayer(), UIScriptedMenu::OnShow(), ActionGetOutTransport::OnStart(), ManBase::OnStoreLoad(), ManBase::OnStoreSave(), RecoilBase::RecoilBase(), Hud::RefreshVehicleHud(), CarHud::RefreshVehicleHud(), DayZIntroSceneXbox::SaveCharName(), BetaSound::SaySound(), PluginBase::SendRPCAgents(), PluginBase::SendRPCHealth(), PluginBase::SendRPCLevels(), PluginBase::SendRPCMods(), PluginBase::SendRPCModsDetail(), PluginBase::SendRPCStats(), PluginBase::SendRPCStomach(), PluginBase::SendRPCTemp(), ActionTargetsCursor::SetInteractActionIcon(), Hud::SetStamina(), ActionGetInTransport::Start(), StdFovUpdate(), EnProfilerTests::TestFuncCountData(), PluginBase::Update(), ActionTargetsCursor::Update(), array::Update(), ScriptedWidgetEventHandler::Update(), UIScriptedMenu::Update(), PluginBase::UpdateStatsLocal() и MissionBaseWorld::~MissionBase().
ProjectileStoppedInfo Managed GetSurfNormal | ( | ) |
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Перекрестные ссылки m_HintPanel.
Перекрестные ссылки Dec(), m_Counter, m_HintPanel, m_WidgetRoot, ProgressAsync::SetProgressData() и ProgressAsync::SetUserData().
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Перекрестные ссылки m_Counter, m_DayZGame, m_LastProgressUpdate и Show().
Перекрестные ссылки GetGame(), InputUtils::GetRichtextButtonIconFromInputAction(), InputUtils::ICON_SCALE_TOOLBAR, m_btnLeave, m_HintPanel, m_txtNote и m_txtPosition.
Используется в ScriptedWidgetEventHandler::Attach(), CatchingContextBase(), PluginBase::CheckInit(), ClockBase(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), FireworksBase(), Land_Underground_WaterReservoir(), Link< Class T >::Link(), LiquidInfo::LiquidInfo(), LoginQueueBase::LoginQueueStatic(), LoginTimeBase::LoginTimeStatic(), ModifiersManager(), NotifiersManager(), ScriptedWidgetEventHandler::OnWidgetScriptInit(), ManBase::PlayerBase(), PlayerStats(), PPEClassBase::PPEClassBase(), BleedingSourcesManagerBase::Reload(), RemotePlayerStatDebug(), UniversalTemperatureSourceDebug::UniversalTemperatureSource() и DayZInfected::ZombieBase().
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Перекрестные ссылки m_WidgetRoot.
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Перекрестные ссылки Class::CastTo(), g_Game, GetGame(), m_Counter, m_DayZGame, m_ImageBackground, m_ImageLoadingIcon, m_ImageLogoCorner, m_ImageLogoMid, m_ImageWidgetBackground, m_ModdedWarning, m_ProgressLoading, m_ProgressText, m_TextWidgetStatus, m_TextWidgetTitle, m_WidgetRoot, ProgressAsync::SetProgressData() и ProgressAsync::SetUserData().
Используется в CGame::DayZGame().
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Перекрестные ссылки g_Game.
Используется в MissionBaseWorld::CreateScriptedMenu().
Перекрестные ссылки m_iPosition и m_txtPosition.
Перекрестные ссылки m_DayZGame и m_LastProgressUpdate.
Перекрестные ссылки m_TextWidgetStatus.
Перекрестные ссылки m_TextWidgetTitle.
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Используется в Inc(), ScriptConsoleTabBase::Select() и ShowEx().
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Перекрестные ссылки m_HintPanel, m_WidgetRoot и Show().
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enum DisconnectSessionFlags DISCONNECT_SESSION_FLAGS_FORCE = int.MAX & ~DisconnectSessionFlags.IGNORE_WHEN_IN_GAME |
const int DISCONNECT_SESSION_FLAGS_JOIN = int.MAX & ~DisconnectSessionFlags.JOIN_ERROR_CHECK |
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Используется в MissionBase::AbortMission(), BillboardSetHandler::ActivateBillboardSet(), Chat::Add(), Trigger::AddInsider(), ManBase::AfterStoreLoad(), Surface::AllowedWaterSurface(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), Input::AreAllAllowedInputDevicesActive(), UIScriptedMenu::Back(), EntityAI::Building(), DayZIntroSceneXbox::CameraCreate(), CCTWaterSurface::Can(), Can(), TrapSpawnBase::CanBePlaced(), UIScriptedMenu::Cancel(), InventoryItem::CanObstruct(), UIScriptedMenu::ChangeAccount(), Managed::CharacterUnload(), Surface::CheckLiquidSource(), Environment::CheckWaterContact(), UIScriptedMenu::CloseMapMenu(), Environment::CollectAndSetEnvironmentData(), UIScriptedMenu::ConnectLastSession(), CreateGame(), CreateItemBasePiles(), CreateMagazinePiles(), CreateMagazinePilesFromBullet(), CreateMission(), Managed::CreateNewCharacter(), CreateOrgan(), ItemBase::CreatePlant(), Hologram::CreateTrigger(), PluginConfigHandler::CustomLocationsAdd(), PluginConfigHandler::CustomLocationsRemove(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DetermineTrackByCategory(), PPEffects::DisableBurlapSackBlindness(), ConnectErrorScriptModuleUI::DisconnectSession(), CGame::DisconnectSessionEx(), Icon::DoubleClick(), HandsContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), DynamicMusicPlayer(), CGame::EarlyAccessDialog(), ContaminatedArea_Base::EEDelete(), DayZCreatureAI::EEHitBy(), ManBase::EEHitBy(), ItemBase::EEItemAttached(), PPEffects::EnableBurlapSackBlindness(), EndLoading(), ImprovisedExplosive::EOnInit(), Plastic_Explosive::EOnInit(), MenuDefaultCharacterData::EquipDefaultCharacter(), EvaluateDamageInternal(), ActionTargets::FilterObstructedObjectsEx(), FlashbangEffect::FlashbangEffect(), GetCombinedSnowfallWindValue(), OnlineServices::GetCurrentServerInfo(), WorldData::GetDaytime(), GetDayZGame(), Environment::GetDebugMessage(), ManBase::GetDrowningWaterLevelCheck(), PluginConfigHandler::GetFileName(), UIScriptedMenu::GetFiltredConfigClasses(), CGame::GetHUDBrightnessSetting(), UIScriptedMenu::GetItemNamesForSlots(), GetLiquidConfigProperty(), GetLiquidSource(), ActionFillBottleBase::GetLiquidType(), PluginConfigHandler::GetLocationsData(), GetObjectNameFromSurfaceConfig(), DayZIntroScene::GetSelectedUserName(), DayZPlayer::GetSurfaceType(), GetSurfaceWetnessOnHeatModifier(), Weapon::GetWeightSpecialized(), Environment::GetWindModifierPerSurface(), CGame::GetWorldName(), DayZPlayer::HandleDeath(), UIScriptedMenu::HardReset(), HudDebugWinBase::HudDebugWinVersion(), UIScriptedMenu::HudShow(), ErrorModuleHandler::Init(), WorldData::Init(), Environment::Init(), DebugMonitor::Init(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::Init(), GameplayEffectsData::Init(), UniversalTemperatureSourceDebug::Init(), Hud::Init(), InitAllLiquids(), Entity::InitTemperature(), SelectionTranslation::InitTranslatedSelections(), ContaminatedArea_Base::InitZoneClient(), UIScriptedMenu::InputDeviceDisconnectWarningMenu(), InventoryMenu(), ScriptedWidgetEventHandler::IsChanged(), IsEntityOnWaterSurface(), CGame::IsMissionMainMenu(), IsObjectObstructedEx(), IsPlaceableAtPosition(), Entity::IsServerCheck(), Hologram::IsUnderwater(), Land_Bilboard_Base::Land_Bilboard_Base(), LanguageChanged(), UIScriptedMenu::Leave(), ScriptConsoleItemsTab::ListItemRelatedActions(), BillboardSetHandler::LoadBillboardConfigs(), Managed::LoadCharacterData(), LoadConfig(), CfgPlayerRestrictedAreaHandler::LoadData(), LoadingScreen(), LoginQueueBase(), LoginScreenBase::LoginTimeBase(), UIScriptedMenu::LogoutMenu(), Icon::MouseClick(), AttachmentCategoriesRow::MouseClick(), PlayerContainer::MouseClick(), ZombieContainer::MouseClick(), HandsContainer::MouseClick2(), ClosableContainer::MouseClick2(), UniversalTemperatureSourceLambdaBase::OnAfterExecute(), UIScriptedMenu::OnAttemptSelectPreset(), UIScriptedMenu::OnAttemptTabSwitch(), OnlineServices::OnAutoConnectToEmptyServer(), WeatherPhenomenon::OnBeforeChange(), UniversalTemperatureSourceLambdaBase::OnBeforeExecute(), ScriptConsoleGeneralTab::OnClick(), ScriptConsoleItemsTab::OnClick(), BlindedMdfr::OnDeactivate(), PluginBase::OnDestroy(), ManBase::OnDisconnect(), MapHandler::OnDoubleClick(), BarbedWireTrigger::OnEnter(), CGame::OnEvent(), ConnectErrorClientModule::OnEvent(), OnEvent(), ConnectErrorServerModule::OnEvent(), ActionPlugIn::OnExecuteServer(), Entity::OnExplosionEffects(), ActionBuryBody::OnFinishProgressServer(), OnFinishProgressServer(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadDisconnected(), Input::OnGamepadIdentification(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), UIMenuPanel::OnHide(), PluginConfigHandler::OnInit(), MissionBase::OnInit(), BiosUserManager::OnJoin(), Input::OnKeyboardConnected(), Input::OnKeyboardDisconnected(), UIScriptedMenu::OnKeyPress(), OnlineServices::OnLoadMPPrivilege(), OnlineServices::OnLoadVoicePrivilege(), BiosUserManager::OnLoggedOn(), MissionBase::OnMissionFinish(), MissionBase::OnMissionStart(), ConnectErrorScriptModuleUI::OnModalResult(), UIScriptedMenu::OnModalResult(), Input::OnMouseConnected(), Input::OnMouseDisconnected(), OnNextTrackSelected(), BiosUserManager::OnPartyHost(), UIScriptedMenu::OnPlayerDeath(), MissionBase::OnPlayerRespawned(), WrittenNoteData::OnRPC(), UIMenuPanel::OnShow(), UIScriptedMenu::OnShow(), BiosUserManager::OnSignedOut(), AreaDamageLooped::OnStayStartServerEvent(), BlindedMdfr::OnTick(), AreaDamageLooped::OnTriggerCreated(), ManBase::OnUnconsciousStop(), OnUpdate(), MissionBase::OnUpdate(), BiosUserManager::OnUserDatabaseId(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), ScriptedWidgetEventHandler::OptionsMenuSounds(), MissionBase::Pause(), UIScriptedMenu::Play(), PluginBase::PrintLogClient(), InventoryItem::ProcessItemTemperature(), Entity::ProcessVariables(), InventoryItem::ProcessVariables(), UIScriptedMenu::Refresh(), ResetWaitingQueue(), ScriptedWidgetEventHandler::Revert(), ScriptedWidgetEventHandler::RevertHUDBrightness(), PluginBase::ScriptHistoryBack(), PluginBase::ScriptHistoryNext(), SelectionTranslation::SearchAndTranslate(), UIScriptedMenu::SelectServer(), CGame::SelectUser(), BiosUserManager::SelectUserEx(), Managed::SetAttachment(), PPEffects::SetEVValuePP(), UIScriptedMenu::SetFavoriteConsoles(), PPEDOF::SetFinalParameterValue(), PPEExposureNative::SetFinalParameterValue(), PPEEyeAccomodationNative::SetFinalParameterValue(), PPELightIntensityParamsNative::SetFinalParameterValue(), ManBase::SetNewCharName(), PPEffects::SetNVParams(), BarbedWireTrigger::SetParentObject(), UIScriptedMenu::SetServerInfo(), SetTimeOfDate(), UIScriptedMenu::SetToDefaults(), ScriptedWidgetEventHandler::SetToDefaults(), Managed::SetupPlayerName(), ConnectionLost::Show(), UIManager::ShowUICursor(), DayZPlayer::SimulateDeath(), SoakItemInsideParentContainingLiquidAboveThreshold(), SpawnDecal(), ManBase::SpawnEntityOnGroundPos(), SpawnItems(), ClientData::SyncEvent_OnRecievedPlayerList(), Barrel_ColorBase::TanPelts(), UIScriptedMenu::TitleScreenMenu(), PluginBase::ToggleHelpScreen(), PluginBase::ToggleMissionLoader(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TryConnectLastSession(), BiosSessionService::TryGetSession(), ActionTargetsCursor::Update(), Update(), ScriptedWidgetEventHandler::Update(), NotificationSystem::Update(), UIScriptedMenu::Update(), Input::UpdateConnectedInputDeviceList(), UIScriptedMenu::UpdateControlsElements(), UIScriptedMenu::UpdateDisconnectedDevices(), ScriptedWidgetEventHandler::UpdateFOVOption(), ScriptedWidgetEventHandler::UpdateHUDBrightnessOption(), MissionBaseWorld::UpdateInputDevicesAvailability(), MissionBase::UpdateInputDevicesAvailability(), AreaDamageTriggerBase::UpdateInsiders(), Trigger::UpdateInsiders(), ManBase::UpdatePlayerMeasures(), Hud::UpdateQuickbarGlobalVisibility(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), ScriptConsoleGeneralTab::UpdateTime(), GameplayEffectsData::UpdateVisibility(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper(), WorldData::WeatherOnBeforeChange(), EnochData::WeatherOnBeforeChange(), SakhalData::WeatherOnBeforeChange(), CGame::~DayZGame(), UIScriptedMenu::~InGameMenu(), UIScriptedMenu::~InputDeviceDisconnectWarningMenu(), ~LoginQueueBase(), LoginScreenBase::~LoginTimeBase(), UIScriptedMenu::~LogoutMenu(), MissionBase::~MissionGameplay() и ScriptedWidgetEventHandler::~OptionsMenuGame().
ObjectCollisionInfo CollisionInfoBase GetIsWater |
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Используется в Init(), LoginScreenBase::Init(), OnClick() и LoginScreenBase::OnClick().
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Используется в Dec(), Hide(), Inc() и LoadingScreen().
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Используется в Inc(), LoadingScreen() и SetProgress().
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Используется в Dec(), Hide(), LoginScreenBase::Hide(), Hide(), Init(), UIScriptedMenu::Init(), LoginScreenBase::Show(), ShowEx() и UIScriptedMenu::Update().
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Используется в LoadingScreen().
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Используется в LoadingScreen().
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Используется в LoadingScreen().
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Используется в LoadingScreen().
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Используется в LoadingScreen().
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Используется в SetPosition().
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Используется в Inc() и SetProgress().
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Используется в UIScriptedMenu::Init(), LoadingScreen() и UIScriptedMenu::LoadMods().
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Используется в LoadingScreen().
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Используется в LoadingScreen().
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Используется в LoadingScreen() и SetStatus().
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Используется в LoadingScreen() и SetTitle().
Используется в UniversalTemperatureSourceDebug::ChangeSettings(), Clothing::CheckParent(), ItemBase::EvaluateCatch(), Clothing::Headtorch_ColorBase(), HoverInterrupt(), UniversalTemperatureSourceDebug::Init(), Hud::Init(), UniversalTemperatureSourceDebug::IsActive(), PointLightBase::OnFrameLightSource(), OnMouseEnter(), PluginBase::PluginAdminLog(), ItemBase::RunTrappingTimer(), UniversalTemperatureSourceDebug::SetActive(), ItemBase::SetInactive(), SetInactive(), ItemBase::SetUsed(), SnapOnObject(), StartActivate(), PoweredOptic_Base::StartPeriodicMeasurement(), ItemBase::StartPeriodicMeasurement(), PoweredOptic_Base::StopPeriodicMeasurement(), ItemBase::StopPeriodicMeasurement(), UniversalTemperatureSourceDebug::UniversalTemperatureSource() и ItemBase::~TrapSpawnBase().
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Используется в Init().
class LoginScreenBase extends UIScriptedMenu m_txtPosition |
Используется в Init() и SetPosition().
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Используется в EndLoading(), Hide(), IsLoading(), LoadingScreen() и ShowEx().
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