1296 {
1299 from[1] = from[1] + 1.0;
1303 int contactComponent;
1304
1305 bool hit =
DayZPhysics.
RaycastRV(from, to, contactPos, contactDir, contactComponent, NULL, NULL,
this);
1307
1308 return hit;
1309 }
const float MIN_CEILING_HEIGHT
maximum temperature for dismantling oven
static proto bool RaycastRV(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, set< Object > results=NULL, Object with=NULL, Object ignore=NULL, bool sorted=false, bool ground_only=false, int iType=ObjIntersectView, float radius=0.0, CollisionFlags flags=CollisionFlags.NEARESTCONTACT)
Raycasts world by given parameters.
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
vector GetPosition()
Get the world position of the Effect.