340 {
341 super.OnItemLocationChanged(old_owner, new_owner);
342
343
345
347 GetInventory().GetCurrentInventoryLocation(loc);
349 {
352
354 {
357 }
358 }
359 else
360 {
362 {
365 }
366 }
367
369 }
ref UnderObjectDecalSpawnSettings m_UnderObjectDecalSpawnSettings
ref UnderObjectDecalSpawnComponent m_UnderObjectDecalSpawnComponent
void RefreshFireplacePhysics()
float GetSurfaceWetnessOnHeatModifier(notnull EntityAI entity)
bool m_ThawnSurfaceUnderSupport
size of wetness increment (per FP heating tick) added to overall FP wetness when ignited on wet surfa...
InventoryLocationType
types of Inventory Location
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void UnderObjectDecalSpawnComponent(notnull UnderObjectDecalSpawnSettings pSettings, notnull Object pParent)
override ScriptCallQueue GetCallQueue(int call_category)
proto native int GetType()
returns type of InventoryLocation
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()