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static void | SerializeMove (ParamsWriteContext ctx, int type, notnull InventoryLocation src, notnull InventoryLocation dst) |
| move
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static void | SendInputUserDataMove (int type, notnull InventoryLocation src, notnull InventoryLocation dst) |
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static void | SendServerMove (Man player, int type, notnull InventoryLocation src, notnull InventoryLocation dst) |
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static void | SerializeSwap (ParamsWriteContext ctx, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap) |
| swap
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static void | SendInputUserDataSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false) |
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static void | SendServerSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false) |
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static void | SerializeHandEvent (ParamsWriteContext ctx, HandEventBase e) |
| hand
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static void | SendInputUserDataHandEvent (HandEventBase e) |
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static void | SendServerHandEventViaInventoryCommand (notnull Man player, HandEventBase e) |
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См. определение в файле InventoryInputUserData.c строка 2