91 {
92
94 {
96 Error(
"[syncinv] SendServerHandEvent - called on server side event only, e=" + e.
DumpToString());
97 if (player.IsAlive())
98 Error(
"[syncinv] SendServerHandEvent - called on living thing.. server hand command is only for dead people, e=" + e.
DumpToString());
99 if (LogManager.IsSyncLogEnable())
syncDebugPrint(
"[syncinv] SendServerHandEventViaInventoryCommand SendInputUserDataHandEvent e=" + e.
DumpToString());
100 ScriptInputUserData ctx = new ScriptInputUserData;
102 GameInventory.ServerHandEvent(player, e.GetSrcEntity(), ctx);
103 }
104 }
void syncDebugPrint(string s)
override bool IsServerSideOnly()
override string DumpToString()
proto native CGame GetGame()
void Error(string err)
Messagebox with error message.