DayZ 1.26
DayZ Explorer by KGB
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Файл AmmunitionPiles.c

См. исходные тексты.

Структуры данных

class  Ammunition_Base
 ammo pile base Подробнее...
 
class  Ammo_45ACP
 
class  Ammo_308Win
 
class  Ammo_308WinTracer
 
class  Ammo_9x19
 
class  Ammo_380
 
class  Ammo_556x45
 
class  Ammo_556x45Tracer
 
class  Ammo_762x54
 
class  Ammo_762x54Tracer
 
class  Ammo_762x39
 
class  Ammo_762x39Tracer
 
class  Ammo_9x39
 
class  Ammo_22
 
class  Ammo_12gaPellets
 
class  Ammo_12gaSlug
 
class  Ammo_357
 
class  Ammo_545x39
 
class  Ammo_545x39Tracer
 
class  Bolt_Base
 
class  Ammo_Flare
 
class  Ammo_RPG7_HE
 
class  Ammo_RPG7_AP
 
class  Ammo_LAW_HE
 
class  Ammo_GrenadeM4
 
class  Ammo_HuntingBolt
 
class  Ammo_ImprovisedBolt_2
 
class  Ammo_40mm_Base
 
class  Ammo_40mm_Explosive
 
class  Ammo_40mm_Smoke_ColorBase
 
class  Ammo_40mm_Smoke_Green
 
class  Ammo_40mm_Smoke_White
 
class  Ammo_40mm_Smoke_Black
 

Функции

Ammo_HuntingBolt Bolt_Base SetActions ()
 
Ammo_ImprovisedBolt_2 Bolt_Base EEParentedTo (EntityAI parent)
 
override void EEParentedFrom (EntityAI parent)
 
static void PlayOnHitParticle (vector position)
 
Ammo_40mm_Explosive Ammo_40mm_Base OnActivatedByItem (notnull ItemBase item)
 Called when this item is activated by other.
 
override bool ShootsExplosiveAmmo ()
 
override void EEKilled (Object killer)
 
override void OnDamageDestroyed (int oldLevel)
 

Переменные

Bolt_Base Ammunition_Base
 
Ammo_40mm_Base EEParentedTo
 
Ammo_40mm_Smoke_ColorBase Ammo_40mm_Smoke_ColorBase
 

Функции

◆ EEKilled()

override void EEKilled ( Object killer)
234 {
235 super.OnDamageDestroyed(oldLevel);
236
237 #ifndef SERVER
Definition EntityAI.c:95

Перекрестные ссылки ClearFlags().

◆ EEParentedFrom()

override void EEParentedFrom ( EntityAI parent)

◆ EEParentedTo()

Ammo_ImprovisedBolt_2 Bolt_Base EEParentedTo ( EntityAI parent)
153 {
154 Delete();
155 }

◆ OnActivatedByItem()

Called when this item is activated by other.

219 {
220 if (GetGame().IsServer())
221 {
222 GetGame().CreateObject("ContaminatedArea_Local", item.GetPosition());
223 }
224 }
proto native CGame GetGame()

Перекрестные ссылки ParticleList::BOLT_CUPID_HIT и ParticleManager().

◆ OnDamageDestroyed()

override void OnDamageDestroyed ( int oldLevel)

◆ PlayOnHitParticle()

static void PlayOnHitParticle ( vector position)
static
160 {
161 ParticleManager.GetInstance().PlayInWorld(ParticleList.BOLT_CUPID_HIT, position);
162 }
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition ParticleManager.c:84
Definition ParticleList.c:12
static const int BOLT_CUPID_HIT
Definition ParticleList.c:331

◆ SetActions()

Ammo_HuntingBolt Bolt_Base SetActions ( )
142 {
143 super.SetActions();
144
146 }
void AddAction(typename actionName)
Definition AdvancedCommunication.c:220
Definition ActionCraftBoltsFeather.c:12

◆ ShootsExplosiveAmmo()

override bool ShootsExplosiveAmmo ( )
219 {
220 if (GetGame().IsServer())
221 {
222 GetGame().CreateObject("ContaminatedArea_Local", item.GetPosition());

Перекрестные ссылки GetGame().

Переменные

◆ Ammo_40mm_Smoke_ColorBase

Ammo_40mm_Smoke_ColorBase Ammo_40mm_Smoke_ColorBase

◆ Ammunition_Base

Bolt_Base Ammunition_Base

◆ EEParentedTo

Ammo_40mm_Base EEParentedTo