Граф наследования:ActionObtainLiquidBase:Защищенные члены | |
| void | ActionObtainLiquidBase () |
| override void | CreateConditionComponents () |
| override ActionData | CreateActionData () |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| int | GetStanceMask (PlayerBase player) |
| void | SetupStance (PlayerBase player) |
| override bool | IsLockTargetOnUse () |
Защищенные данные | |
| int | m_AllowedLiquidMask |
Закрытые данные | |
| const float | WATER_DEPTH = 0.5 |
Дополнительные унаследованные члены | |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionObtainLiquidBase.c строка 36