21 SpawnAttachedMagazine(
"Mag_AK101_30Rnd");
30 if (optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) ||
KazuarOptic.Cast(optic))
32 return super.CanEnterIronsights();
override RecoilBase SpawnRecoilObject()
override void OnDebugSpawn()
override bool CanEnterIronsights()
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory