DayZ
1.29
DayZ Explorer by KGB
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AKM.c
См. документацию.
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class
AKM_Base
: RifleBoltFree_Base
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{
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override
RecoilBase
SpawnRecoilObject
()
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{
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return
new
AkmRecoil
(
this
);
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}
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/*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
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{
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if ( weaponAction == WeaponActions.RELOAD)
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{
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switch (subCommand)
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{
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case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
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default:
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return subCommand;
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}
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}
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return subCommand;
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}*/
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override
bool
CanEnterIronsights
()
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{
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ItemOptics
optic = GetAttachedOptics();
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if
(optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) || KazuarOptic.Cast(optic))
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return
true
;
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return
super.CanEnterIronsights();
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}
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//Debug menu Spawn Ground Special
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override
void
OnDebugSpawn
()
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{
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GameInventory
inventory = GetInventory();
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inventory.
CreateInInventory
(
"AK_WoodBttstck"
);
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inventory.
CreateInInventory
(
"AK_RailHndgrd"
);
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inventory.
CreateInInventory
(
"AK_Bayonet"
);
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inventory.
CreateInInventory
(
"UniversalLight"
);
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inventory.
CreateInInventory
(
"KobraOptic"
);
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inventory.
CreateInInventory
(
"Battery9V"
);
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inventory.
CreateInInventory
(
"Battery9V"
);
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// Calling super for this one will just pick the 300 round mag
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SpawnAttachedMagazine(
"Mag_AKM_Drum75Rnd"
);
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}
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};
AKM_Base::OnDebugSpawn
override void OnDebugSpawn()
Определения
AKM.c:43
AKM_Base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Определения
AKM.c:3
AKM_Base::CanEnterIronsights
override bool CanEnterIronsights()
Определения
AKM.c:34
AKM_Base
Определения
AKM.c:2
AkmRecoil
Определения
AkmRecoil.c:2
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения
3_Game/DayZ/Systems/Inventory/Inventory.c:876
GameInventory
script counterpart to engine's class Inventory
Определения
3_Game/DayZ/Systems/Inventory/Inventory.c:81
ItemOptics
Определения
ItemOptics.c:2
RecoilBase
Определения
RecoilBase.c:2
Ishodniki
scripts
4_World
DayZ
Entities
Firearms
AutomaticRifle
AKM.c
Создано системой
1.13.2