◆ OnDebugSpawn()
10 {
12
13 inventory.CreateInInventory(
"AK_Bayonet" );
14 inventory.CreateInInventory(
"AK_PlasticBttstck" );
15 inventory.CreateInInventory(
"AK_RailHndgrd" );
16 inventory.CreateInInventory(
"PSO1Optic" );
17 inventory.CreateInInventory(
"UniversalLight" );
18 inventory.CreateInInventory(
"Battery9V" );
19 inventory.CreateInInventory(
"Battery9V" );
20
21 SpawnAttachedMagazine("Mag_AK101_30Rnd");
22 }
script counterpart to engine's class Inventory
Definition Inventory.c:79
◆ SpawnRecoilObject()
4 {
6 }
Definition Ak101Recoil.c:2
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Firearms/AutomaticRifle/AK101.c