◆ CanEnterIronsights()
35 {
38 return true;
39 return super.CanEnterIronsights();
40 }
Definition ItemOptics.c:2
◆ OnDebugSpawn()
44 {
46
47 inventory.CreateInInventory(
"AK_WoodBttstck" );
48 inventory.CreateInInventory(
"AK_RailHndgrd" );
49 inventory.CreateInInventory(
"AK_Bayonet" );
50 inventory.CreateInInventory(
"UniversalLight" );
51 inventory.CreateInInventory(
"KobraOptic" );
52 inventory.CreateInInventory(
"Battery9V" );
53 inventory.CreateInInventory(
"Battery9V" );
54
55
56 SpawnAttachedMagazine("Mag_AKM_Drum75Rnd");
57 }
script counterpart to engine's class Inventory
Definition Inventory.c:79
◆ SpawnRecoilObject()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Firearms/AutomaticRifle/AKM.c