77 list.Insert(file_name);
79 found =
FindNextFile(file_handler, file_name, file_attr);
106 for (
int i = 0; i < objects.Count(); ++i )
112 SetSubParameterInArray (param_name, 0,
"ClassName", obj.
GetTypeName(),
false);
TStringArray GetSceneList()
const string PARAM_OBJ_COUNT
const string PARAM_MISSION
const string PARAM_OBJ_NAME
const string FILE_ROOT_SCENES
override string GetFileName()
void SceneSave(SceneData scene)
array< ref SceneObject > GetSceneObjects()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto void Print(void var)
Prints content of variable to console/log.
array< string > TStringArray
proto native bool MakeDirectory(string name)
Makes a directory.
enum FindFileFlags FindFile(string pattern, out string fileName, out FileAttr fileAttributes, FindFileFlags flags)
proto bool FindNextFile(FindFileHandle handle, out string fileName, out FileAttr fileAttributes)
proto bool FileExist(string name)
Check existence of file.