Iterate through items in player posession (by given body parts) and cool/warm them to neutral temparature.
| pBodyPartIds | List of body parts to iterate through (see InventorySlots) |
go through all body parts we've defined for that zone (ex.: head, body, feet)
См. определение в файле Environment.c строка 1219
Перекрестные ссылки ItemBase::IsSelfAdjustingTemperature(), ProcessItemHierarchyRecursive() и SetProcessedItemTemperature().
Используется в Update().