DayZ 1.27
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PPERBurlapSack.c
См. документацию.
1class PPERequester_BurlapSackEffects extends PPERequester_GameplayBase
2{
3 override protected void OnStart(Param par = null)
4 {
5 super.OnStart();
6
11
12 if (GetGame() && GetGame().GetMission() && GetGame().GetMission().GetEffectWidgets())
13 {
14 GetGame().GetMission().GetEffectWidgets().AddSuspendRequest(EffectWidgetSuspends.BURLAPSACK);//these should probably be elsewhere, PPEs are mission independent
15 }
16 }
17
18 override protected void OnStop(Param par = null)
19 {
20 super.OnStop();
21
22 if (GetGame() && GetGame().GetMission() && GetGame().GetMission().GetEffectWidgets())
23 {
24 GetGame().GetMission().GetEffectWidgets().RemoveSuspendRequest(EffectWidgetSuspends.BURLAPSACK);//these should probably be elsewhere, PPEs are mission independent
25 }
26 }
27}
PPOperators
PP operators, specify operation between subsequent layers.
Определения PPEConstants.c:53
PPEExceptions
Определения PPEConstants.c:43
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:588
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:630
proto native Mission GetMission()
override void AddSuspendRequest(int request_id)
Определения GameplayEffectWidgets.c:351
override void RemoveSuspendRequest(int request_id)
Определения GameplayEffectWidgets.c:357
GameplayEffectWidgets_base GetEffectWidgets()
static const int PARAM_INTENSITY
Определения PPEExposureNative.c:8
static const int L_0_BURLAP
Определения PPEExposureNative.c:14
EV postprocess, does not directly use materials.
Определения PPEExposureNative.c:6
static const int L_0_BURLAP
Определения PPEEyeAccomodationNative.c:15
static const int PARAM_INTENSITY
Определения PPEEyeAccomodationNative.c:8
Eye Accomodation postprocess, does not directly use materials.
Определения PPEEyeAccomodationNative.c:6
static const int L_26_BURLAP
Определения PPEGlow.c:67
static const int PARAM_VIGNETTECOLOR
Определения PPEGlow.c:35
static const int L_25_BURLAP
Определения PPEGlow.c:61
static const int PARAM_VIGNETTE
Определения PPEGlow.c:34
Glow - PostProcessEffectType.Glow.
Определения PPEGlow.c:8
void OnStart(Param par=null)
Определения PPERBurlapSack.c:3
void OnStop(Param par=null)
Определения PPERBurlapSack.c:18
base, not to be used directly, would lead to layering collisions!
Определения PPERBloodLoss.c:2
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Определения param.c:12
proto native CGame GetGame()
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72