14 g_Game.GetMission().GetEffectWidgets().AddSuspendRequest(EffectWidgetSuspends.BURLAPSACK);
24 g_Game.GetMission().GetEffectWidgets().RemoveSuspendRequest(EffectWidgetSuspends.BURLAPSACK);
PPOperators
PP operators, specify operation between subsequent layers.
static const int PARAM_INTENSITY
static const int L_0_BURLAP
EV postprocess, does not directly use materials.
static const int L_0_BURLAP
static const int PARAM_INTENSITY
Eye Accomodation postprocess, does not directly use materials.
static const int L_26_BURLAP
static const int PARAM_VIGNETTECOLOR
static const int L_25_BURLAP
static const int PARAM_VIGNETTE
Glow - PostProcessEffectType.Glow.
void OnStart(Param par=null)
void OnStop(Param par=null)
base, not to be used directly, would lead to layering collisions!
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
PostProcessEffectType
Post-process effect type.