PPOperators
PP operators, specify operation between subsequent layers.
proto native Mission GetMission()
GameplayEffectWidgets_base GetEffectWidgets()
static const int PARAM_INTENSITY
static const int L_0_BURLAP
EV postprocess, does not directly use materials.
static const int L_0_BURLAP
static const int PARAM_INTENSITY
Eye Accomodation postprocess, does not directly use materials.
static const int L_26_BURLAP
static const int PARAM_VIGNETTECOLOR
static const int L_25_BURLAP
static const int PARAM_VIGNETTE
Glow - PostProcessEffectType.Glow.
void OnStart(Param par=null)
void OnStop(Param par=null)
base, not to be used directly, would lead to layering collisions!
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto native CGame GetGame()
PostProcessEffectType
Post-process effect type.