103 {
105 {
106 return false;
107 }
108
109 if (MiscGameplayFunctions.IsUnderRoofEx(this, 60))
110 {
111 return false;
112 }
113
115 {
116 return true;
117 }
118 return false;
119 }
EFireworksState GetState()
returns one of STATE_...
float GetMaxAllowedWetness()
static float Dot(vector v1, vector v2)
Returns Dot product of vector v1 and vector v2.