base for rifles @NOTE name copies config base class Подробнее...
Закрытые члены | |
override RecoilBase | SpawnRecoilObject () |
override void | InitStateMachine () |
override bool | CanEnterIronsights () |
override void | SetActions () |
override void | OnDebugSpawn () |
override void | InitStateMachine () |
override bool | CanChamberBullet (int muzzleIndex, Magazine mag) |
override void | SetActions () |
void | RifleBoltFree_Base () |
override void | InitStateMachine () |
override float | GetChanceToJam () |
override void | SetActions () |
void | RifleBoltLock_Base () |
override void | InitStateMachine () |
override float | GetChanceToJam () |
override void | SetActions () |
void | RifleSingleShot_Base () |
override void | InitStateMachine () |
override float | GetChanceToJam () |
Закрытые данные | |
ref WeaponStableState | C0 |
ref WeaponStableState | C1 |
ref WeaponStableState | L0 |
ref WeaponStableState | JF |
ref WeaponStableState | D0 |
ref WeaponStableState | DF |
ref WeaponStableState | C00 |
ref WeaponStableState | C10 |
ref WeaponStableState | C11 |
ref WeaponStableState | C01 |
ref WeaponStableState | JF0 |
ref WeaponStableState | JF1 |
ref WeaponStableState | O00 |
ref WeaponStableState | O01 |