base for rifles @NOTE name copies config base class Подробнее...
Граф наследования:Rifle_Base:Закрытые члены | |
| override RecoilBase | SpawnRecoilObject () |
| override void | InitStateMachine () |
| override bool | CanEnterIronsights () |
| override void | SetActions () |
| override bool | MustBeChambered (int muzzleIndex) |
| override void | OnDebugSpawn () |
| override void | InitStateMachine () |
| override void | SetActions () |
| void | OpenBolt_Base () |
| override void | InitStateMachine () |
| override void | SetActions () |
| override void | InitStateMachine () |
| override bool | CanChamberBullet (int muzzleIndex, Magazine mag) |
| override void | SetActions () |
| void | RifleBoltFree_Base () |
| override void | InitStateMachine () |
| override float | GetChanceToJam () |
| override void | SetActions () |
| void | RifleBoltLock_Base () |
| override void | InitStateMachine () |
| override float | GetChanceToJam () |
| override void | SetActions () |
| void | RifleSingleShot_Base () |
| override void | InitStateMachine () |
| override float | GetChanceToJam () |
Закрытые данные | |
| ref WeaponStableState | C0 |
| ref WeaponStableState | C1 |
| ref WeaponStableState | L0 |
| ref WeaponStableState | JF |
| ref WeaponStableState | E |
| ref WeaponStableState | O |
| ref WeaponStableState | L |
| ref WeaponStableState | J |
| ref WeaponStableState | O0 |
| ref WeaponStableState | O1 |
| ref WeaponStableState | O1E |
| ref WeaponStableState | J1 |
| ref WeaponStableState | J0 |
| ref WeaponStableState | D0 |
| ref WeaponStableState | DF |
| ref WeaponStableState | C00 |
| ref WeaponStableState | C10 |
| ref WeaponStableState | C11 |
| ref WeaponStableState | C01 |
| ref WeaponStableState | JF0 |
| ref WeaponStableState | JF1 |
| ref WeaponStableState | O00 |
| ref WeaponStableState | O01 |