Закрытые члены | |
| override bool | CanPutInCargo (EntityAI parent) |
| override void | SetActions () |
| override ScriptedLightBase | GetLight () |
| override bool | CanPutAsAttachment (EntityAI parent) |
| override void | OnWorkStart () |
| override void | OnWork (float consumed_energy) |
| override void | OnWorkStop () |
| override void | OnInventoryExit (Man player) |
| override void | SetActions () |
| override bool | IsLightSource () |
| void | UniversalLight () |
| override ScriptedLightBase | GetLight () |
| override bool | CanPutAsAttachment (EntityAI parent) |
| override void | OnWorkStart () |
| override void | OnWork (float consumed_energy) |
| override void | OnWorkStop () |
| override void | OnInventoryExit (Man player) |
| override void | SetActions () |
| override bool | IsLightSource () |
| void | InitAttachmentsSlotsToCheck (out array< int > AttSlots) |
| Enter att slot types to check on attach. | |
Закрытые данные | |
| PistollightLight | m_Light |
| UniversallightLight | m_Light |
| ref array< int > | m_AttachmentSlotsCheck |
Закрытые статические данные | |
| static int | REFLECTOR_ID = 1 |
| static int | GLASS_ID = 0 |
| static string | LIGHT_OFF_GLASS = "dz\\gear\\tools\\data\\flashlight_glass.rvmat" |
| static string | LIGHT_OFF_REFLECTOR = "dz\\weapons\\attachments\\data\\TLS3.rvmat" |
| static string | LIGHT_ON_GLASS = "dz\\gear\\tools\\data\\flashlight_glass_on.rvmat" |
| static string | LIGHT_ON_REFLECTOR = "dz\\weapons\\attachments\\data\\TLS3_on.rvmat" |
См. определение в файле Chainsaw.c строка 1