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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| void | CloseGunCase () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| void | OpenGunCase () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| void | SetBloodyHands (ItemBase ingredients[], PlayerBase player) |
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См. определение в файле CraftHandDrillKitBirch.c строка 1