DayZ 1.27
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SawWoodenLog.c
См. документацию.
1class SawWoodenLog extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_sawwoodenlog0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 2; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"Hacksaw");
24 InsertIngredient(0,"HandSaw");
25 InsertIngredient(0,"WoodAxe",DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD);
26 InsertIngredient(0,"Hatchet",DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD);
27 InsertIngredient(0,"FirefighterAxe",DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD);
28
29 m_IngredientAddHealth[0] = -10;
32 m_IngredientDestroy[0] = false;
33
34
35 //ingredient 2
36 InsertIngredient(1,"WoodenLog"); // you can insert multiple ingredients this way
37
38 m_IngredientAddHealth[1] = 0; // 0 = do nothing
39 m_IngredientSetHealth[1] = -1; // -1 = do nothing
40 m_IngredientAddQuantity[1] = 0; // 0 = do nothing
41 m_IngredientDestroy[1] = true; // true = destroy, false = do nothing
42
43 //----------------------------------------------------------------------------------------------------------------------
44 //RESULTS
45 //result1
46 AddResult("Firewood"); // add results here
47
48 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
49 m_ResultSetQuantity[0] = -1; // -1 = do nothing
50 m_ResultSetHealth[0] = -1; // -1 = do nothing
51 m_ResultInheritsHealth[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
52 m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
53 m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
54 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
55
56 //result2
57 AddResult("Firewood");
58
59 m_ResultSetFullQuantity[1] = false;
60 m_ResultSetQuantity[1] = -1;
61 m_ResultSetHealth[1] = -1;
64 m_ResultToInventory[1] = -2;
66
67 //result3
68 AddResult("Firewood");
69
70 m_ResultSetFullQuantity[2] = false;
71 m_ResultSetQuantity[2] = -1;
72 m_ResultSetHealth[2] = -1;
75 m_ResultToInventory[2] = -2;
77 }
78
79 //final check for recipe's validity
80 override bool CanDo(ItemBase ingredients[], PlayerBase player)
81 {
82 return true;
83 }
84};
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения SawWoodenLog.c:80
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
bool m_IsInstaRecipe
Определения RecipeBase.c:24
void AddResult(string item)
Определения RecipeBase.c:174
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения SawWoodenLog.c:3
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602