DayZ 1.26
DayZ Explorer by KGB
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Защищенные члены | |
void | InitCatchMethodMask () |
Дополнительные унаследованные члены | |
Закрытые члены унаследованные от CatchingContextTrapsBase | |
void | DeserializeData (Param par) |
void | CreateResultDataStructure () |
void | ClearCatchingItemData () |
void | InitItemValues (EntityAI item) |
float | AdjustBaitItemChance (EntityAI item) |
Allows for adjustment of all catch probabilities from item qualities (damage, qty...) | |
void | InitCatchEnviroMask () |
void | Init (Param par) |
void | SetupInitialTypes () |
void | UpdateDataAndMasks () |
int | UpdateTrapEnviroMask () |
void | SetTrapEnviroMask (int value) |
void | UpdateUsedBait (ECatchingBaitCategories type) |
if non-empty bait type is used, some 'Bait' attachment is picked as an active bait (currently no direct link between item and sensitivity-weighted target probability) | |
override void | UpdateBaseProbability (YieldItemBase yItem) |
override bool | ModifySignalProbability (inout float probability) |
void | RemoveBait () |
void | ReduceBaitQty (float qtyNorm) |
Закрытые данные унаследованные от CatchingContextTrapsBase | |
float | m_CumulativeTrappingSuccess |
after N attempts, the chance to catch should be this. Only highest one applies. @NOTE: Take care, only way to achieve guaranteed 1.0 chance at the end is to have EVERY chance at 1.0. | |
int | m_AttemptsCount |
ItemBase | m_Bait |
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inlineprotected |