45 {
46 EntityAI item_ingredient = action_data.m_MainItem;
47 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"HeadCover_Improvised");
48 action_data.m_MainItem.AddQuantity(-2);
49
50 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
51 }