45    {
   46        EntityAI item_ingredient = action_data.m_MainItem;
 
   47        EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"HeadCover_Improvised");
 
   48        action_data.m_MainItem.AddQuantity(-2);
   49        
   50        MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
   51    }