DayZ
1.27
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
◆
Curve()
static proto native
vector
Math3D::Curve
(
ECurveType
type
,
float
param
,
notnull
array
<
vector
>
points
)
static
private
Computes curve.
Возвращает
vector
auto
points =
new
array<vector>
();
points.Insert(
Vector
( 0, 0, 0) );
points.Insert(
Vector
( 5, 0, 0) );
points.Insert(
Vector
( 8, 3, 0) );
points.Insert(
Vector
( 6, 1, 0) );
float
t = 0.5;
vector
result =
Math3D
.Curve(
ECurveType
.CatmullRom, t, points);
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Определения
IsBoxCollidingGeometryProxyClasses.c:28
vector
Определения
EnConvert.c:106
ECurveType
ECurveType
Определения
EnMath3D.c:21
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Math3D::Math3D
void Math3D()
Определения
EnMath3D.c:29
Используется в
RecoilBase::GetPositionOnCurve()
и
KuruShake::Update()
.
Math3D
Создано системой
1.13.2