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static PluginLifespan | GetInstance () |
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void | PluginLifespan () |
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void | LoadFromCfg () |
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void | SynchLifespanVisual (PlayerBase player, int beard_state_visible, bool bloody_hands_visible, bool blood_type_visible, int blood_type) |
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void | ChangeFakePlaytime (PlayerBase player, int change) |
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void | UpdateLifespan (PlayerBase player, bool force_update=false) |
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void | UpdateLifespanLevel (PlayerBase player, float player_beard, bool force_update=false) |
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LifespanLevel | GetLifespanLevel (string player_class, float age=0) |
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void | SetPlayerLifespanLevel (PlayerBase player, LifespanLevel level) |
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void | SynchBeardVisual (PlayerBase player, int state) |
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void | UpdateBloodyHandsVisibilityEx (PlayerBase player, eBloodyHandsTypes type) |
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void | UpdateBloodyHandsVisibility (PlayerBase player, bool show) |
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void | SynchBloodyHandsVisual (PlayerBase player, bool has_bloody_hands) |
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void | SetBloodyHandsEx (PlayerBase player, eBloodyHandsTypes type) |
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void | SetBloodyHands (PlayerBase player, bool show) |
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void | SetHandsMaterial (PlayerBase player, int material_type) |
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bool | CanMakeHandsBloody (PlayerBase player) |
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void | UpdateBloodTypeVisibility (PlayerBase player, bool show) |
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void | UpdateBloodType (PlayerBase player, int blood_type) |
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void | SynchShowBloodTypeVisual (PlayerBase player, bool show) |
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void | SynchShowBloodType (PlayerBase player, int blood_type) |
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string | GetCurrentHeadTexture (PlayerBase player) |
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string | GetCurrentHeadMaterial (PlayerBase player) |
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