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| static PluginLifespan | GetInstance () |
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| void | PluginLifespan () |
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| void | LoadFromCfg () |
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| void | SynchLifespanVisual (PlayerBase player, int beard_state_visible, bool bloody_hands_visible, bool blood_type_visible, int blood_type) |
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| void | ChangeFakePlaytime (PlayerBase player, int change) |
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| void | UpdateLifespan (PlayerBase player, bool force_update=false) |
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| void | UpdateLifespanLevel (PlayerBase player, float player_beard, bool force_update=false) |
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| LifespanLevel | GetLifespanLevel (string player_class, float age=0) |
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| void | SetPlayerLifespanLevel (PlayerBase player, LifespanLevel level) |
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| void | SynchBeardVisual (PlayerBase player, int state) |
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| void | UpdateBloodyHandsVisibilityEx (PlayerBase player, eBloodyHandsTypes type) |
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| void | UpdateBloodyHandsVisibility (PlayerBase player, bool show) |
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| void | SynchBloodyHandsVisual (PlayerBase player, bool has_bloody_hands) |
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| void | SetBloodyHandsEx (PlayerBase player, eBloodyHandsTypes type) |
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| void | SetBloodyHands (PlayerBase player, bool show) |
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| void | SetHandsMaterial (PlayerBase player, int material_type) |
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| bool | CanMakeHandsBloody (PlayerBase player) |
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| void | UpdateBloodTypeVisibility (PlayerBase player, bool show) |
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| void | UpdateBloodType (PlayerBase player, int blood_type) |
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| void | SynchShowBloodTypeVisual (PlayerBase player, bool show) |
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| void | SynchShowBloodType (PlayerBase player, int blood_type) |
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| string | GetCurrentHeadTexture (PlayerBase player) |
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| string | GetCurrentHeadMaterial (PlayerBase player) |
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