DayZ 1.27
DayZ Explorer by KGB
 
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Файл PluginLifespan.c

См. исходные тексты.

Перечисления

enum  eBloodyHandsTypes { CLEAN = 0 , SALMONELA , JUST_BLOOD , LAST_INDEX }
 

Функции

static PluginLifespan GetInstance ()
 
void PluginLifespan ()
 
void LoadFromCfg ()
 
void SynchLifespanVisual (PlayerBase player, int beard_state_visible, bool bloody_hands_visible, bool blood_type_visible, int blood_type)
 
void ChangeFakePlaytime (PlayerBase player, int change)
 
void UpdateLifespan (PlayerBase player, bool force_update=false)
 
void UpdateLifespanLevel (PlayerBase player, float player_beard, bool force_update=false)
 
LifespanLevel GetLifespanLevel (string player_class, float age=0)
 
void SetPlayerLifespanLevel (PlayerBase player, LifespanLevel level)
 
void SynchBeardVisual (PlayerBase player, int state)
 
void UpdateBloodyHandsVisibilityEx (PlayerBase player, eBloodyHandsTypes type)
 
void UpdateBloodyHandsVisibility (PlayerBase player, bool show)
 
void SynchBloodyHandsVisual (PlayerBase player, bool has_bloody_hands)
 
void SetBloodyHandsEx (PlayerBase player, eBloodyHandsTypes type)
 
void SetBloodyHands (PlayerBase player, bool show)
 
void SetHandsMaterial (PlayerBase player, int material_type)
 
bool CanMakeHandsBloody (PlayerBase player)
 
void UpdateBloodTypeVisibility (PlayerBase player, bool show)
 
void UpdateBloodType (PlayerBase player, int blood_type)
 
void SynchShowBloodTypeVisual (PlayerBase player, bool show)
 
void SynchShowBloodType (PlayerBase player, int blood_type)
 
string GetCurrentHeadTexture (PlayerBase player)
 
string GetCurrentHeadMaterial (PlayerBase player)
 

Переменные

enum eBloodyHandsTypes BEARD_NONE = 0
 
enum eBloodyHandsTypes BEARD_MEDIUM = 1
 
enum eBloodyHandsTypes BEARD_LARGE = 2
 
enum eBloodyHandsTypes BEARD_EXTRA = 3
 
enum eBloodyHandsTypes COUNT = 4
 
enum eBloodyHandsTypes LIFESPAN_MIN = 0
 
static const int LIFESPAN_MAX = 240
 
int m_FakePlaytime
 
ref map< PlayerBase, ref LifespanLevelm_PlayerCurrentLevel
 
ref map< string, ref array< ref LifespanLevel > > m_LifespanLevels
 
ref map< string, ref BloodyHandsm_BloodyHands
 
ref map< PlayerBase, intm_BloodType