366 {
367 float player_beard;
368
369 switch (state)
370 {
371 case LifeSpanState.BEARD_NONE:
372 {
373
375 break;
376 }
377 case LifeSpanState.BEARD_MEDIUM:
378 {
379
381 break;
382 }
383
384 case LifeSpanState.BEARD_LARGE:
385 {
386
388 break;
389 }
390
391 case LifeSpanState.BEARD_EXTRA:
392 {
393
395 break;
396 }
397
398 default:
399 {
400 Print(
"Lifespan state missing");
401 break;
402 }
403 }
404
406 }
static const int LIFESPAN_MAX
enum eBloodyHandsTypes LIFESPAN_MIN
void UpdateLifespanLevel(PlayerBase player, float player_beard, bool force_update=false)
proto void Print(void var)
Prints content of variable to console/log.