237 {
238 if ( !player.IsAlive() )
239 return;
240
242 {
244
245 if ( player_beard > current_level.
GetThreshold() || force_update )
246 {
248
249 if ( next_level != NULL )
250 {
253 }
254 }
255 }
256 else
257 {
259 {
261
262 if ( level != NULL )
263 {
266 }
267 }
268 }
269 }
void SetPlayerLifespanLevel(PlayerBase player, LifespanLevel level)
LifespanLevel GetLifespanLevel(string player_class, float age=0)
ref map< string, ref array< ref LifespanLevel > > m_LifespanLevels
ref map< PlayerBase, ref LifespanLevel > m_PlayerCurrentLevel