Структуры данных | |
class | WeaponStartAction |
simple class starting animation action specified by m_action and m_actionType Подробнее... | |
class | WeaponFire |
class | WeaponFireMultiMuzzle |
Функции | |
override bool | IsWaitingForActionFinish () |
override void | OnEntry (WeaponEventBase e) |
override void | OnUpdate (float dt) |
override void | OnExit (WeaponEventBase e) |
override void | OnAbort (WeaponEventBase e) |
Переменные | |
class WeaponFireWithEject extends WeaponFire | m_dtAccumulator |