Структуры данных | |
| class | WeaponStartAction |
| simple class starting animation action specified by m_action and m_actionType Подробнее... | |
| class | WeaponFire |
| class | WeaponFireMultiMuzzle |
Функции | |
| override bool | IsWaitingForActionFinish () |
| override void | OnEntry (WeaponEventBase e) |
| override void | OnUpdate (float dt) |
| override void | OnExit (WeaponEventBase e) |
| override void | OnAbort (WeaponEventBase e) |
Переменные | |
| class WeaponFireWithEject extends WeaponFire | m_dtAccumulator |