184 {
186
189
190 int muzzleIndex =
m_weapon.GetCurrentMuzzle();
191 float reloadTime =
m_weapon.GetReloadTime(muzzleIndex);
193 if (
m_weapon.CanProcessWeaponEvents())
194 m_weapon.ProcessWeaponEvent(
new WeaponEventReloadTimeout(p));
195 }
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
class WeaponFireWithEject extends WeaponFire m_dtAccumulator
Super root of all classes in Enforce script.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.