170 {
172
175
176 int muzzleIndex =
m_weapon.GetCurrentMuzzle();
177 float reloadTime =
m_weapon.GetReloadTime(muzzleIndex);
179 if (
m_weapon.CanProcessWeaponEvents())
180 m_weapon.ProcessWeaponEvent(
new WeaponEventReloadTimeout(p));
181 }
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
class WeaponFireWithEject extends WeaponFire m_dtAccumulator
Super root of all classes in Enforce script.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.