19 #ifdef PLATFORM_CONSOLE
24 #ifdef PLATFORM_CONSOLE
25 m_Parent = parent.GetParent().GetParent();
27 #ifdef PLATFORM_WINDOWS
33 m_ParentClass = parent_menu;
34 m_Slider = SliderWidget.Cast(
m_Root.FindAnyWidget(
"option_value"));
35 m_Slider.SetCurrent(value);
63 if (
m_ValueText.GetText() ==
"" && defaultValue > -1)
90 m_OptionChanged.Invoke(value);
99 m_Slider.SetCurrent(NormalizeInput(value));
120 TStringArray allowedCharacters = {
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9"};
121 for (
int i = 0; i < text.
Length(); i++)
123 int foundIndex = allowedCharacters.Find(text.
Get(i));
124 if (foundIndex == -1)
128 if (i > 0 && text.
ToInt() == 0)
145 #ifndef PLATFORM_CONSOLE
169 #ifdef PLATFORM_CONSOLE
184 return super.OnFocusLost(w,
x,
y);
193 return super.IsFocusable(w);
198 #ifdef PLATFORM_CONSOLE
199 if (ButtonWidget.Cast(w))
201 ColorNormalConsole(w);
210 return super.OnMouseLeave(w, enterW,
x,
y);
215 OptionsMenuControls menuControls = OptionsMenuControls.Cast(m_ParentClass);
218 menuControls.SetActiveOption(
this);
224 OptionsMenuControls menuControls = OptionsMenuControls.Cast(m_ParentClass);
225 if (menuControls && menuControls.GetActiveOption())
228 if (!optionSlider || !optionSlider.IsValueTextVisible())
231 optionSlider.Update();
override void SetValue(int value, bool fire_event=true)
class PlayerStatBase m_MinValue
proto native WorkspaceWidget GetWorkspace()
override bool OnDoubleClick(Widget w, int x, int y, int button)
void UpdateActiveOption()
bool IsValidEditboxValue(string text)
bool IsValueTextVisible()
override bool OnFocusLost(Widget w, int x, int y)
override bool IsFocusable(Widget w)
override bool OnFocus(Widget w, int x, int y)
EditBoxWidget m_ValueText
float GetRangePercantageByValue()
void OptionSelectorSlider(Widget parent, float value, ScriptedWidgetEventHandler parent_menu, bool disabled, float min, float max, bool showEditbox=false)
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
void Refresh(float defaultValue=-1)
override bool OnChange(Widget w, int x, int y, bool finished)
This Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecti...
proto string ToString(bool simple=true)
proto native CGame GetGame()
array< string > TStringArray
proto native int Length()
Returns length of string.
proto string Get(int index)
Gets n-th character from string.
proto native int ToInt()
Converts string to integer.
int ARGB(int a, int r, int g, int b)