12 m_Root =
g_Game.GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/option_level_marker.layout", parent);
13 #ifdef PLATFORM_CONSOLE
14 m_Parent = parent.GetParent().GetParent();
16 #ifdef PLATFORM_WINDOWS
22 m_ParentClass = parentMenu;
23 m_Slider = SliderWidget.Cast(
m_Root.FindAnyWidget(
"marker_value"));
24 m_Slider2 = SliderWidget.Cast(
m_Root.FindAnyWidget(
"other_slider_value"));
50 m_Slider2.SetCurrent(NormalizeInput(value));
override void SetValue(int value, bool fire_event=true)
class PlayerStatBase m_MinValue
void SetSlider2Value(float value)
override bool OnUpdate(Widget w)
void OptionSelectorLevelMarker(Widget parent, float value, ScriptedWidgetEventHandler parentMenu, bool disabled, float min, float max)
This Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecti...