21 entity.SpawnEntityOnGroundPos(
"Ammo_308Win", entity.GetPosition());
27class SawedoffB95
extends B95_base {};
override void OnDebugSpawn()
override RecoilBase SpawnRecoilObject()
Super root of all classes in Enforce script.
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.