DayZ
1.28
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B95.c
См. документацию.
1
class
B95_base
:
DoubleBarrel_Base
2
{
3
override
RecoilBase
SpawnRecoilObject
()
4
{
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return
new
B95Recoil
(
this
);
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}
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8
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//Debug menu Spawn Ground Special
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override
void
OnDebugSpawn
()
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{
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super.OnDebugSpawn();
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GameInventory
inventory = GetInventory();
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inventory.
CreateInInventory
(
"HuntingOptic"
);
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EntityAI
entity;
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if
(
Class
.
CastTo
(entity,
this
) )
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{
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entity.SpawnEntityOnGroundPos(
"Ammo_308Win"
, entity.GetPosition());
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}
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}
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};
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class
B95
:
B95_base
{};
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class
SawedoffB95
extends
B95_base
{};
B95_base::OnDebugSpawn
override void OnDebugSpawn()
Определения
B95.c:10
B95_base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Определения
B95.c:3
B95_base
Определения
B95.c:2
B95
Определения
B95.c:26
B95Recoil
Определения
B95Recoil.c:2
Class
Super root of all classes in Enforce script.
Определения
EnScript.c:11
DoubleBarrel_Base
Определения
DoubleBarrel_Base.c:120
EntityAI
Определения
3_Game/Entities/Building.c:6
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения
3_Game/Systems/Inventory/Inventory.c:874
GameInventory
script counterpart to engine's class Inventory
Определения
3_Game/Systems/Inventory/Inventory.c:79
RecoilBase
Определения
RecoilBase.c:2
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Ishodniki
scripts
4_World
Entities
Firearms
Rifle
B95.c
Создано системой
1.13.2