11 {
12
13 SpawnAmmo("Ammo_308Win",SAMF_DEFAULT);
14 GameInventory inventory = GetInventory();
15
17
18
20 if ( Class.CastTo(entity, this) )
21 {
22 entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
23 }
24 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory