11 {
12 super.OnDebugSpawn();
13 GameInventory inventory = GetInventory();
14
16
17
19 if ( Class.CastTo(entity, this) )
20 {
21 entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
22 }
23 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory