16 {
18
19
21
22 for(int i = 0; i < soundCount; i++)
23 {
24 string soundClassName;
26 string soundClassPath =
path +
" " + soundClassName +
" ";
27
28 string parameter;
30
31 array<string> soundSetNames = new array<string>;
33
34
35 array<SoundObjectBuilder> soundObjectBuilders = new array<SoundObjectBuilder>;
36 for(int j = 0; j < soundSetNames.Count(); j++)
37 {
40
41 if(soundObjectBuilder != NULL)
42 soundObjectBuilders.Insert(soundObjectBuilder);
43 }
44
45 if(soundObjectBuilders.Count() > 0)
46 {
47
49 }
50 }
51 }
void AnimSoundObjectBuilderBank()
SoundObjectBuilder GetBuilder(string soundSetName)
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
ref map< int, ref array< SoundObjectBuilder > > m_soundBuilders
string m_tableCategoryName
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
proto native int Hash()
Returns hash of string.