151 {
152 int soundSetNameHash = soundSetName.
Hash();
153
155 if(builder == NULL)
156 {
158 if(params.IsValid())
159 {
162 }
163 else
164 {
165 Print(
"AnimSoundObjectBuilderBank: Invalid sound set \"" + soundSetName +
"\".");
166 return NULL;
167 }
168 }
169 return builder;
170 }
autoptr map< int, ref SoundObjectBuilder > m_pBuilders
proto void Print(void var)
Prints content of variable to console/log.
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
class SoundObject SoundParams(string name)
proto native int Hash()
Returns hash of string.