364 {
365 SoundObjectBuilder soundBuilder = step_event.GetSoundBuilder(GetSurfaceType().Hash());
366 if(soundBuilder == NULL)
367 return;
368
373
374
375 }
void AttenuateSoundIfNecessary(SoundObject soundObject)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
vector GetPosition()
Get the world position of the Effect.
proto native SoundObject BuildSoundObject(SoundObjectBuilder soundObjectbuilder)