320 {
321 SoundObjectBuilder soundBuilder = step_event.GetSoundBuilder(GetSurfaceType().Hash());
322 if(soundBuilder == NULL)
323 return;
324
329
330
331 }
void AttenuateSoundIfNecessary(SoundObject soundObject)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition
proto native SoundObject BuildSoundObject(SoundObjectBuilder soundObjectbuilder)