321    {
  322        if(!
GetGame().IsDedicatedServer())
 
  323        {
  325            if(NULL != objectBuilder)
  326            {
  328                SoundObject soundObject = objectBuilder.BuildSoundObject();
 
  330            }
  331        }
  332        
  334        {
  335            if(sound_event.m_NoiseParams != NULL)
  337        }
  338    }
proto native NoiseSystem GetNoiseSystem()
 
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto native CGame GetGame()
 
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
 
void SoundObject(SoundParams soundParams)
 
class JsonUndergroundAreaTriggerData GetPosition