279 {
280 if(!
GetGame().IsDedicatedServer())
281 {
283 if(NULL != objectBuilder)
284 {
286 SoundObject soundObject = objectBuilder.BuildSoundObject();
288 }
289 }
290
292 {
293 if(sound_event.m_NoiseParams != NULL)
295 }
296 }
proto native NoiseSystem GetNoiseSystem()
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition