DayZ 1.28
DayZ Explorer by KGB
 
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◆ ProcessSoundEvent()

void DayZCreature::ProcessSoundEvent ( AnimSoundEvent sound_event)
inlineprivate

См. определение в файле DayZAnimal.c строка 320

321 {
322 if(!GetGame().IsDedicatedServer())
323 {
324 SoundObjectBuilder objectBuilder = sound_event.GetSoundBuilder();
325 if(NULL != objectBuilder)
326 {
327 objectBuilder.AddEnvSoundVariables(GetPosition());
328 SoundObject soundObject = objectBuilder.BuildSoundObject();
329 PlaySound(soundObject, objectBuilder);
330 }
331 }
332
333 if(GetGame().IsServer())
334 {
335 if(sound_event.m_NoiseParams != NULL)
336 GetGame().GetNoiseSystem().AddNoise(this, sound_event.m_NoiseParams, GetGame().GetWeather().GetNoiseReductionByWeather());
337 }
338 }
void PlaySound()
Определения HungerSoundHandler.c:38
proto native NoiseSystem GetNoiseSystem()
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9

Перекрестные ссылки NoiseSystem::AddNoise(), GetGame(), CGame::GetNoiseSystem(), GetPosition, PlaySound() и SoundObjectBuilder().

Используется в OnSoundEvent().