321 {
322 if(!
GetGame().IsDedicatedServer())
323 {
325 if(NULL != objectBuilder)
326 {
328 SoundObject soundObject = objectBuilder.BuildSoundObject();
330 }
331 }
332
334 {
335 if(sound_event.m_NoiseParams != NULL)
337 }
338 }
proto native NoiseSystem GetNoiseSystem()
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition