341    {
  342        if(!
GetGame().IsDedicatedServer())
 
  343        {
  345            if(NULL != objectBuilder)
  346            {
  348                SoundObject soundObject = objectBuilder.BuildSoundObject();
 
  351            }
  352        }
  353        
  355        {
  356            if(sound_event.m_NoiseParams != NULL)
  358        }
  359    }
proto native NoiseSystem GetNoiseSystem()
 
void AttenuateSoundIfNecessary(SoundObject soundObject)
 
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto native CGame GetGame()
 
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
 
void SoundObject(SoundParams soundParams)
 
class JsonUndergroundAreaTriggerData GetPosition