299 {
300 if(!
GetGame().IsDedicatedServer())
301 {
303 if(NULL != objectBuilder)
304 {
306 SoundObject soundObject = objectBuilder.BuildSoundObject();
309 }
310 }
311
313 {
314 if(sound_event.m_NoiseParams != NULL)
316 }
317 }
proto native NoiseSystem GetNoiseSystem()
void AttenuateSoundIfNecessary(SoundObject soundObject)
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition