DayZ 1.28
DayZ Explorer by KGB
 
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◆ ProcessSoundVoiceEvent()

void DayZCreature::ProcessSoundVoiceEvent ( AnimSoundVoiceEvent sound_event)
inlineprivate

См. определение в файле DayZAnimal.c строка 340

341 {
342 if(!GetGame().IsDedicatedServer())
343 {
344 SoundObjectBuilder objectBuilder = sound_event.GetSoundBuilder();
345 if(NULL != objectBuilder)
346 {
347 objectBuilder.AddEnvSoundVariables(GetPosition());
348 SoundObject soundObject = objectBuilder.BuildSoundObject();
349 AttenuateSoundIfNecessary(soundObject);
350 PlaySound(soundObject, objectBuilder);
351 }
352 }
353
354 if(GetGame().IsServer())
355 {
356 if(sound_event.m_NoiseParams != NULL)
357 GetGame().GetNoiseSystem().AddNoise(this, sound_event.m_NoiseParams, GetGame().GetWeather().GetNoiseReductionByWeather());
358 }
359 }
void PlaySound()
Определения HungerSoundHandler.c:38
proto native NoiseSystem GetNoiseSystem()
void AttenuateSoundIfNecessary(SoundObject soundObject)
Определения DayZAnimal.c:380
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9

Перекрестные ссылки NoiseSystem::AddNoise(), AttenuateSoundIfNecessary(), GetGame(), CGame::GetNoiseSystem(), GetPosition, PlaySound() и SoundObjectBuilder().

Используется в OnSoundVoiceEvent().