341 {
342 if(!
GetGame().IsDedicatedServer())
343 {
345 if(NULL != objectBuilder)
346 {
348 SoundObject soundObject = objectBuilder.BuildSoundObject();
351 }
352 }
353
355 {
356 if(sound_event.m_NoiseParams != NULL)
358 }
359 }
proto native NoiseSystem GetNoiseSystem()
void AttenuateSoundIfNecessary(SoundObject soundObject)
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition