425 {
427
428 string vegSoundsCfgPath = "CfgVehicles SurvivorBase VegetationSounds ";
430
431 for (int v = 0; v < vegSoundsCount; ++v)
432 {
433 string vegSoundParamName;
435
436 string soundSet = "";
438
441
443
444 if (soundParams.IsValid() && animEventIds.Count() > 0)
445 {
447 }
448 }
449 }
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native void ConfigGetIntArray(string path, out TIntArray values)
Get array of integers from config on path.
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
void VegetationSound(SoundObjectBuilder soundObjectBuilder, TIntArray animEventIds)
ref array< ref VegetationSound > m_pVegetationSounds
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
class SoundObject SoundParams(string name)