42 player.SetSynchDirty();
52 player.SetSynchDirty();
67 player.SetSynchDirty();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
void DisableDeactivateCheck()
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override void OnActivate(PlayerBase player)
override void OnReconnect(PlayerBase player)
const int IDLE_COUNT_THRESHOLD
override bool DeactivateCondition(PlayerBase player)
const float DISTANCE_SENSITIVITY_SQR
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
static const int CORPSE_STATE_DECAYED
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
static proto float SqrFloat(float f)
Returns squared value.