Закрытые члены | |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override bool | DoPlacingHeightCheck () |
override float | HeightCheckOverride () |
override void | DisassembleKit (ItemBase item) |
override void | OnDebugSpawn () |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override bool | DoPlacingHeightCheck () |
override float | HeightCheckOverride () |
override string | GetPlaceSoundset () |
override string | GetDeploySoundset () |
override void | DisassembleKit (ItemBase item) |
override void | OnDebugSpawn () |
override bool | PlacementCanBeRotated () |
override bool | DoPlacingHeightCheck () |
override float | HeightCheckOverride () |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override void | DisassembleKit (ItemBase item) |
override void | OnDebugSpawn () |
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override bool | DoPlacingHeightCheck () |
override float | HeightCheckOverride () |
override void | DisassembleKit (ItemBase item) |
override void | OnDebugSpawn () |
См. определение в файле FenceKit.c строка 1