17 {
18 super.OnPlacementComplete( player, position, orientation );
19
21 {
22
24 watchtower.SetPosition( position );
25 watchtower.SetOrientation( orientation );
26
27
28 HideAllSelections();
29 }
30 }
const int ECE_PLACE_ON_SURFACE
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition