Закрытые члены | |
| void | HumanCommandMelee2 () |
| void | ~HumanCommandMelee2 () |
| proto native void | ContinueCombo (bool pHeavyHit, float pComboValue, EntityAI target=null, vector hitPos=vector.Zero) |
| marks command to continue to combo | |
| proto native bool | IsInComboRange () |
| returns true if hit is in range, where person can continue to combo | |
| proto native bool | WasHit () |
| is true only once after hit event | |
| proto native void | Cancel () |
| cancels command melee and goes to HumanCommandMove | |
| proto native bool | IsOnBack () |
| is on back in prone stance? | |
| proto native int | GetComboCount () |
| proto native int | GetCurrentHitType () |
| proto native bool | IsFinisher () |
Закрытые статические данные | |
| static const int | HIT_TYPE_LIGHT = 0 |
| static const int | HIT_TYPE_HEAVY = 1 |
| static const int | HIT_TYPE_FINISHER = 2 |
| static const int | HIT_TYPE_FINISHER_NECK = 3 |